Quote Originally Posted by Jeeqbit View Post
I disagree with this. Level 90 dungeons are harder than the earliest dungeons. In level 90 dungeons, they are willing to do mechanics that don't telegraph with red circles and instead ask you to observe your environment a lot to work out where lasers will fire, where tentacles will hit, where the wind will blow aoes to and give you doom if you get hit etc.
I'm gonna hard disagree with you on this. Expert dungeons are easier than Levelling dungeons. Levelling dungeons hit much harder than Expert. You're dealing with a sync and lack of abilities. 90 dungeons can all be facerolled mass pulled whereas you try that in a lot of levelling dungeons you're gonna end up face down in the graveyard.

Mechanically they are all similar. There is a limit on how many times we can see in/out/spread/stack without it getting boring.

As for the bosses themselves, I'd just be happy if they finally catch themselves on and stop making massive bosses that spin every 2 seconds. I love positionals but if they continue making these absolute units that do the Booker T Spinaroonie everytime they blink then just remove positionals. Even as a Tank main it's just boring, you just stand there and do 123 because you have no responibilities anymore, the boss will always center themselves and proceed to give generic indicator telling you exactly whats coming next. Personally I hate seeing the indicators but as the game is now made for casual players it's just the way it's gonna be. The game makes no effort to improve players and just spoon feeds them.

At level 4 WHM has their entire GCD DPS rotation. 86 Levels and the only other GCD you get is Misery which in casual content you never really use because you don't need to GCD heal. You end up spamming your healing Lillies between pulls just to burn them.