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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I have to disagree, it require different tactics for all now, before it was just getting Battlehigh on each map type using questionable means to do it...

    As for shatter it is even better that way, especially because two big ones is open at the same time pretty much, it really start to ask questions to putting down some real strategy, who to hit and when.. and will the opponent do it as well and who get clapped in the sandwich.
    (4)

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Themarvin View Post
    I have to disagree, it require different tactics for all now, before it was just getting Battlehigh on each map type using questionable means to do it...

    As for shatter it is even better that way, especially because two big ones is open at the same time pretty much, it really start to ask questions to putting down some real strategy, who to hit and when.. and will the opponent do it as well and who get clapped in the sandwich.
    Tactics? Like what? Avoiding PvP because its a net loss in 90% of matches to be building battle high over hitting ice? Theres even LESS tactics in the new Shatter Rework. You can literally predict where the ice spawns - there is ZERO strategy, its the same rotation every single round. The previous versions of shatter were superior because PvP was rewarded, and encouraged even, so what "questionable" means are you referring to? Premades? Because premades are more of a problem on Onsal, and Seal rock, than they ever were on any previous versions of Shatter. If you want to solve premading, theres means to do that aside from forcing horrible map reworks on the community that a majority of people hate. All this Shatter Rework did, is make people avoid requeuing every third day.

    Frontlines should be for PvP, not playing Mario Party-esque minigames to see which team can pound the ice nodes the fastest. If thats what people are looking for, make a seperate PvP mode for that garbage, and keep it out of our Frontline queues. The only Shatter Rework I want to see is it getting reverted to its pre-EW variants.
    (7)

  3. 02-21-2024 11:26 AM

  4. #4
    Player
    Tj_Azzam's Avatar
    Join Date
    Aug 2023
    Posts
    7
    Character
    T'jenma Azzam
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Themarvin View Post
    I have to disagree, it require different tactics for all now, before it was just getting Battlehigh on each map type using questionable means to do it...

    As for shatter it is even better that way, especially because two big ones is open at the same time pretty much, it really start to ask questions to putting down some real strategy, who to hit and when.. and will the opponent do it as well and who get clapped in the sandwich.
    i have to disagree, you dont look like someone who played the new map at all.
    (2)
    Last edited by Tj_Azzam; 02-21-2024 at 11:39 AM.

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