Quote Originally Posted by Archeron View Post
PvP stands for "Player Versus Player." That means I want to slaughter some people, not play a Mario Party minigame with them.

I do agree that its intentionally made this way, and its not just a bad flavor of ice cream, its one that is a direct insult to the spirit of PvP. The condemnation of Shatter is more than warranted, especially if you don't want them implementing more of this crap.
I believe the previous version of Shatter was a more enjoyable game mode. I also firmly believe that the "spirit of PVP" PVPers understand doesn't align with SE's plan for the game. To that end, I don't think any level of condemnation of Shatter will have any effect. A post in a different thread resonates with how I think PVP develops:

Until a critical point comes to where they absolutely need to adapt, they'll drag their feet on making iterative changes or deviations in their original plan.
I'm hoping putting trust into the process makes for a fun game mode somewhere down the line. SE has all the statistics and metrics of play after all.