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Thread: Ranked Rewards

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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HermitUK View Post
    I said this in another thread a while ago here but the solution is to not retire rewards at the end of a season. Top 100 shpuld earn you a unique currency to spend on present or past rewards as you see fit. Keeps the skill requirement, and obviously if you want them all you need to play a lot of PvP and do well, but fixes some of the FOMO element.
    People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.

    You can look at many forum threads, it is usually "this is too easy, simple, trivial to play - I need something more to stay entertained" - if PvE or PvP.
    Talking about "keeping the skill requirement the same" when skill doesn't get you too far to begin with, feels odd. Your impact on a win/loss is less than in Feast, you can barely carry teammates anymore, and there is 1 more of them now. So I have to rely more on luck than skill compared to The Feast to climb the ranks.
    Healing and tanking in PvP felt in the past more like PvE was supposed to be, actually having to heal, actually having to mitigate and kite and support your teammates. They could remove healers/tanks now and I don't think it would be really noticeable or matter. You could go 90-100% winrate from unranked to diamond as healer in The Feast and now you are happy if you can stay between 50-70% in CC.

    I think they were afraid of matching a bad healer into a group of 5, which means instant loss. So they gave people a way to heal themselves completely. While it should be a mix of healing + selfheal. It wouldn't hurt to buff healing and reduce selfheals to some degree. Adding support skills to allow that, like Mana Shift or Clemency or Ver-Cure. Giving tanks more mitigation and damage dealers more damage buffs or group buffs - maybe on a higher cooldown. Then we can talk about "skill" again.
    (2)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,122
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.

    You can look at many forum threads, it is usually "this is too easy, simple, trivial to play - I need something more to stay entertained" - if PvE or PvP.
    Talking about "keeping the skill requirement the same" when skill doesn't get you too far to begin with, feels odd. Your impact on a win/loss is less than in Feast, you can barely carry teammates anymore, and there is 1 more of them now. So I have to rely more on luck than skill compared to The Feast to climb the ranks.
    Healing and tanking in PvP felt in the past more like PvE was supposed to be, actually having to heal, actually having to mitigate and kite and support your teammates. They could remove healers/tanks now and I don't think it would be really noticeable or matter. You could go 90-100% winrate from unranked to diamond as healer in The Feast and now you are happy if you can stay between 50-70% in CC.

    I think they were afraid of matching a bad healer into a group of 5, which means instant loss. So they gave people a way to heal themselves completely. While it should be a mix of healing + selfheal. It wouldn't hurt to buff healing and reduce selfheals to some degree. Adding support skills to allow that, like Mana Shift or Clemency or Ver-Cure. Giving tanks more mitigation and damage dealers more damage buffs or group buffs - maybe on a higher cooldown. Then we can talk about "skill" again.
    I would like to add that the matchmaking in itself was screwed even when we still had a normal trinity in PvP. SE mixed to many tiers in a possible match because they tried to prevent matches from taking 30 minutes to open which in turn mixed to many different skill levels into one match.

    This is due to people actually being afraid of doing pvp because of people gaslighting them or posting threads/videos to openly humiliate them. So they don't even try to pvp which in turn reduces the pool of available players.
    When i started the Feast i went into the non ranked matches to learn healer properly and got my ass handed to me for a week straight before i got better. Even in unranked i received so many hate /tells that i simply had to resort to using the buisy status.

    When i got better that changed drastically. People were happy to see me in ranked matches and even showed me respect in a way i never experienced in any other MMO but the way to get there was rough and i can see why many people cannot or will not endure it.
    Personally i hate that my most played roles are now BOTH gone and the only option i have left in PvP is being a DPS no matter what Job i play.

    There were many issues at play here and square was to afraid to enforce their own rules, designs and adjusting them accordingly.
    What we have now is the result of some people complaining that it was to hard. People that play pvp once a day for the roulette reward while watching netflix or something.
    I do not think ill ever get over the fact that they deleted any sense of accomplishment when playing pvp these days. At least for me.


    Have a good day.
    (2)
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  3. #3
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Araxes View Post
    When i started the Feast i went into the non ranked matches to learn healer properly and got my ass handed to me for a week straight before i got better. Even in unranked i received so many hate /tells that i simply had to resort to using the buisy status.
    Same, I flamed some of the best healers for letting me die on monk. One of them told me to go play healer myself then. Then I did start playing healer in diamond queue, everyone loved it. /s



    Maybe Aetheryte Ticket for 1500 Wolfmarks sounds good.


    More controversial...
    Wouldn't mind a ranking system that can be upgraded by wolf collars. That give you a visible indicator next to name in PvP content, like instead of mentor/afk/materiameld sign. Maybe let it have a 0,5% boost in damagereduction and damageincrease per tier up to 5%, in frontline and rival wings only. We had PvP rank till 50. Make it go to 100 or something. And/Or unlock unique duty action skills tied to the rank.
    We don't need rank/gear to matter in ranked PvP, but in casual frontline PvP, it can be viable and fine to have some longterm goals.
    (2)