if they make things pseudo exclusive id prefer this, having things disappear was heart wretching, knowing itll "always be there" is better
First actual post here. So, I'm still a relatively new player (started in 6.2) The Feast was long gone by the time I got into this game. So, I'm not on any kind of copium and I think those players deserve to have their rewards and they should not re-release Feast stuff. As much as I love that Shadowcleaver set, that is a big no no.
But I agree completely in terms of more rewards in general. As of recently I finished getting every PvP reward on my main (Ranked stuff, Field Commander Set, every PvP mount) and so on...and I felt especially that ranked was just super lacking for any incentive of a reward. Who cares about titles and reused portraits.
The Hellhound Weapons are a step in the right direction, but more is definitely welcomed. Some people like to bag on others who get into content for said reward which is hilarious to me. The aforementioned rewards are what got me into PvP and to improve as much as I could and learn the mode. Sure, I had some fun, but going for the rewards is what drove me and to perform my best and even deal with the frustrating coinflip matches. From what I heard in regards to The Feast, is that Season 18 & 19 were very active because lo and behold, good rewards to grind for in those seasons. I am unsure what drives SE to be so afraid of rewarding us players who sink our time into ranked. But this ain't it. FOMO kind of sucks but hey, you snooze you lose. And I say that as a newer player who is playing catch-up.
In my opinion though, more rewards all around for PvP is welcome. Why not a custom relic + frame for getting 1k wins on a role and maybe commendation crystals or a personal attire? Or what someone mentioned above, a custom mount. Titles just do not cut it for me. But they only recently started giving Criterion Savage actual rewards which is high-end content. So, I would not hold my breath for PvP to get any special treatment as it is kind of always treated as the black sheep from what I have seen.
Last edited by YouWereIndicted; 01-23-2024 at 04:00 AM.
Feast allready had them it's mostly bragging rights by now, pissing of others in hunt trains and such.
Not really a big dealbreaker.
I said this in another thread a while ago here but the solution is to not retire rewards at the end of a season. Top 100 shpuld earn you a unique currency to spend on present or past rewards as you see fit. Keeps the skill requirement, and obviously if you want them all you need to play a lot of PvP and do well, but fixes some of the FOMO element.
People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.I said this in another thread a while ago here but the solution is to not retire rewards at the end of a season. Top 100 shpuld earn you a unique currency to spend on present or past rewards as you see fit. Keeps the skill requirement, and obviously if you want them all you need to play a lot of PvP and do well, but fixes some of the FOMO element.
You can look at many forum threads, it is usually "this is too easy, simple, trivial to play - I need something more to stay entertained" - if PvE or PvP.
Talking about "keeping the skill requirement the same" when skill doesn't get you too far to begin with, feels odd. Your impact on a win/loss is less than in Feast, you can barely carry teammates anymore, and there is 1 more of them now. So I have to rely more on luck than skill compared to The Feast to climb the ranks.
Healing and tanking in PvP felt in the past more like PvE was supposed to be, actually having to heal, actually having to mitigate and kite and support your teammates. They could remove healers/tanks now and I don't think it would be really noticeable or matter. You could go 90-100% winrate from unranked to diamond as healer in The Feast and now you are happy if you can stay between 50-70% in CC.
I think they were afraid of matching a bad healer into a group of 5, which means instant loss. So they gave people a way to heal themselves completely. While it should be a mix of healing + selfheal. It wouldn't hurt to buff healing and reduce selfheals to some degree. Adding support skills to allow that, like Mana Shift or Clemency or Ver-Cure. Giving tanks more mitigation and damage dealers more damage buffs or group buffs - maybe on a higher cooldown. Then we can talk about "skill" again.
I would like to add that the matchmaking in itself was screwed even when we still had a normal trinity in PvP. SE mixed to many tiers in a possible match because they tried to prevent matches from taking 30 minutes to open which in turn mixed to many different skill levels into one match.People would still complain that they can't get every item. Because they simply don't like PvP to have their own ranked rewards. It is often just that.
You can look at many forum threads, it is usually "this is too easy, simple, trivial to play - I need something more to stay entertained" - if PvE or PvP.
Talking about "keeping the skill requirement the same" when skill doesn't get you too far to begin with, feels odd. Your impact on a win/loss is less than in Feast, you can barely carry teammates anymore, and there is 1 more of them now. So I have to rely more on luck than skill compared to The Feast to climb the ranks.
Healing and tanking in PvP felt in the past more like PvE was supposed to be, actually having to heal, actually having to mitigate and kite and support your teammates. They could remove healers/tanks now and I don't think it would be really noticeable or matter. You could go 90-100% winrate from unranked to diamond as healer in The Feast and now you are happy if you can stay between 50-70% in CC.
I think they were afraid of matching a bad healer into a group of 5, which means instant loss. So they gave people a way to heal themselves completely. While it should be a mix of healing + selfheal. It wouldn't hurt to buff healing and reduce selfheals to some degree. Adding support skills to allow that, like Mana Shift or Clemency or Ver-Cure. Giving tanks more mitigation and damage dealers more damage buffs or group buffs - maybe on a higher cooldown. Then we can talk about "skill" again.
This is due to people actually being afraid of doing pvp because of people gaslighting them or posting threads/videos to openly humiliate them. So they don't even try to pvp which in turn reduces the pool of available players.
When i started the Feast i went into the non ranked matches to learn healer properly and got my ass handed to me for a week straight before i got better. Even in unranked i received so many hate /tells that i simply had to resort to using the buisy status.
When i got better that changed drastically. People were happy to see me in ranked matches and even showed me respect in a way i never experienced in any other MMO but the way to get there was rough and i can see why many people cannot or will not endure it.
Personally i hate that my most played roles are now BOTH gone and the only option i have left in PvP is being a DPS no matter what Job i play.
There were many issues at play here and square was to afraid to enforce their own rules, designs and adjusting them accordingly.
What we have now is the result of some people complaining that it was to hard. People that play pvp once a day for the roulette reward while watching netflix or something.
I do not think ill ever get over the fact that they deleted any sense of accomplishment when playing pvp these days. At least for me.
Have a good day.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Same, I flamed some of the best healers for letting me die on monk. One of them told me to go play healer myself then. Then I did start playing healer in diamond queue, everyone loved it. /s
Maybe Aetheryte Ticket for 1500 Wolfmarks sounds good.
More controversial...
Wouldn't mind a ranking system that can be upgraded by wolf collars. That give you a visible indicator next to name in PvP content, like instead of mentor/afk/materiameld sign. Maybe let it have a 0,5% boost in damagereduction and damageincrease per tier up to 5%, in frontline and rival wings only. We had PvP rank till 50. Make it go to 100 or something. And/Or unlock unique duty action skills tied to the rank.
We don't need rank/gear to matter in ranked PvP, but in casual frontline PvP, it can be viable and fine to have some longterm goals.
This is true, but you can always over-reward. So if a season's ranked reward costs 10 ranked coins, you could dish out 15-30 of them to top 100 players (increasing as you place higher). For players who have nearly everything already you can always add some more generic items or let people convert excess into Wolf Collars or something.
I have a lot of sympathy for people saying they want stuff that was time-gated. It's silly to have missed a mount you might love because you weren't playing the game four years ago. Also, limiting in this way discourages the devs from investing proper time and effort into rewards. There is a reason most Feast mount rewards were just enemy models with player models plonked on top.
I have less sympathy for people saying they want a reward that's locked behind grinding out a top 100 spot. If you take put the time-based FOMO, then it's a skill issue. You get good, you get your mount.
Will people still moan? Sure. But it's no different than somebody complaining about shiny weapons being locked behind ultimates.
Adding stuff like aetherite tickets, disspeller crystals, rare dyes would go a long way to make such a shop viable for even tryhardest of pvp playersThis is true, but you can always over-reward. So if a season's ranked reward costs 10 ranked coins, you could dish out 15-30 of them to top 100 players (increasing as you place higher). For players who have nearly everything already you can always add some more generic items or let people convert excess into Wolf Collars or something.
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