
Originally Posted by
Orinori
I'm curious where you got the idea that its the raiding scene that are responsible for many of these changes? I'm asking genuinely not trying to start an argument or be passive aggressive or w/e happens on here just actually curious to your thought pattern.
From my perspective raiders are completely ignored 100% of the time because they make up such a small percentage of the playerbase. I can't see how raiders are the focus of the development team when every single patch is focused around things like furniture, side quests, story, crafting, gathering, maps, island sanctuary, beast tribes, dungeons, expert deliveries, glamour, I could go on for literally hours. Where as raiders get 3 tiers every 2 years, 1 ultimate every 2 years (if we're lucky) and balance patches that none of us asked for that make all the jobs less fun (easier for casual players) to play.
It could just be a difference in perspective but from mine, and many of my friends who play, it feels like the game is dangerously over catering to the casual community to the point that its degrading the actual gameplay experience of the game. Ie: over 50% of the community clamoring for the removal of Exploration Zones/Adventure Forays because fighting mobs too hard so we get Island Sanctuary instead.