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  1. #71
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    406
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Im still playing but im not exactly seeing that secret anywhere ingame.
    (4)

  2. #72
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,813
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mecia View Post
    Im still playing but im not exactly seeing that secret anywhere ingame.
    That’s because the secret is pretending it’s fresh when it’s not. There. Case closed.
    (9)

  3. #73
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Do people really play this as a FF game (or a pseudo single player game), it seems anytime people are recommending FF games people always say “skip 11 and 14 they are MMO’s”

    Of course casual players exist but are they really interesting in nothing but the story as a solo experience or is it because it’s both able to be played as a solo game but it’s also a social MMO, the discussion of MMO’s being solo friendly is a tale as old as time, is the casual playerbase coming from “this isn’t an MMO to me this is just a really long FF game” or is it coming from people who’ve always wanted a seriously casual friendly MMO but got pushed away from older MMO’s that discourage solo play
    No that makes sense. FFXIV is sort of this game for Final Fantasy fans of days past. It had an identity of its own but it gets usurped a lot by the constant influx of lore and spin offs from prior franchises, to the point that the world lore wraps itself around the older ideas of different final fantasy game worlds. Yes it has its own mainline story and kind of pretends the other things don't exist, but they exist.
    (0)

  4. #74
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Job simplification isn't fresh
    2min job windows isn't fresh
    Dungeons don't feel fresh
    Re used assets such as gear being used and then putting it back in the game with a different name isn't fresh.
    There has to be new "Fresh" ideas brought to the table that makes things feel more alive than what it currently feels like at the moment. Least that's how I feel
    (7)

  5. #75
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The secret to keeping the game fresh is ripping off other Final Fantasy games in the franchise, reusing FFXI model assets and success coasting from there. Which they've done for like 10 years. Yoshi P has a tendency of saying stuff that sounds good in his head but just turns out to be flat out wrong.
    (4)

  6. #76
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MagiusNecros View Post
    The secret to keeping the game fresh is ripping off other Final Fantasy games in the franchise, reusing FFXI model assets and success coasting from there. Which they've done for like 10 years.
    To be fair, they have been vocally honest about this since the very start of the game's lifespan, that it is a theme park game running on nostalgia. Love that or hate that fact, I can't really dock points for something they have been upfront about since 2.X as the game has always been intentionally made with that in mind from the beginning.
    (3)

  7. #77
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    But it's not. You could figure out the setup of Dawntrail down to the item level of the last patch if you cared enough to compile the data. The game is as fresh as molding bread.
    (5)
    Last edited by Ardeth; 01-21-2024 at 01:12 AM.

  8. #78
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    If they could start with ripping off the clothes off of the open world and giving it gameplay meaning that would be a great start. All these areas they show off might as well not exist after msq. Even treasure maps take you away from the open world.
    (5)

  9. #79
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    430
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    He got the secret off five minute crafts. You just put it in water. Should last 3 expansions.
    (0)

  10. #80
    Player Orinori's Avatar
    Join Date
    Dec 2022
    Posts
    55
    Character
    Eden Luminas
    World
    Malboro
    Main Class
    Miner Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    They don't get old for me with things like the elements and actions. What makes exploratory zones interesting is that you aren't just your regular Job as you progress. The exploratory zones feel like a spinoff of how the game would feel if devs didn't move hand over fist to appease raiders like Xenosys whose primary objective is ensuring every single class is viable for progs, even though the devs will never stop adding classes (making it more and more ridiculous) and certain classes are already way more viable for early prog than others by an exponentially larger margin.

    He's already complaining about Pictomancer (not Viper) even though he doesn't play caster roles at all because it won't be picked over SMN or BLM unless it has res or extremely high DPS (aka just make it like SMN or BLM to fix it). This is why I always complain about this type of player, even though he's not totally representative of them.
    I'm curious where you got the idea that its the raiding scene that are responsible for many of these changes? I'm asking genuinely not trying to start an argument or be passive aggressive or w/e happens on here just actually curious to your thought pattern.

    From my perspective raiders are completely ignored 100% of the time because they make up such a small percentage of the playerbase. I can't see how raiders are the focus of the development team when every single patch is focused around things like furniture, side quests, story, crafting, gathering, maps, island sanctuary, beast tribes, dungeons, expert deliveries, glamour, I could go on for literally hours. Where as raiders get 3 tiers every 2 years, 1 ultimate every 2 years (if we're lucky) and balance patches that none of us asked for that make all the jobs less fun (easier for casual players) to play.

    It could just be a difference in perspective but from mine, and many of my friends who play, it feels like the game is dangerously over catering to the casual community to the point that its degrading the actual gameplay experience of the game. Ie: over 50% of the community clamoring for the removal of Exploration Zones/Adventure Forays because fighting mobs too hard so we get Island Sanctuary instead.
    (2)

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