Im still playing but im not exactly seeing that secret anywhere ingame.


Im still playing but im not exactly seeing that secret anywhere ingame.


No that makes sense. FFXIV is sort of this game for Final Fantasy fans of days past. It had an identity of its own but it gets usurped a lot by the constant influx of lore and spin offs from prior franchises, to the point that the world lore wraps itself around the older ideas of different final fantasy game worlds. Yes it has its own mainline story and kind of pretends the other things don't exist, but they exist.Do people really play this as a FF game (or a pseudo single player game), it seems anytime people are recommending FF games people always say “skip 11 and 14 they are MMO’s”
Of course casual players exist but are they really interesting in nothing but the story as a solo experience or is it because it’s both able to be played as a solo game but it’s also a social MMO, the discussion of MMO’s being solo friendly is a tale as old as time, is the casual playerbase coming from “this isn’t an MMO to me this is just a really long FF game” or is it coming from people who’ve always wanted a seriously casual friendly MMO but got pushed away from older MMO’s that discourage solo play


Job simplification isn't fresh
2min job windows isn't fresh
Dungeons don't feel fresh
Re used assets such as gear being used and then putting it back in the game with a different name isn't fresh.
There has to be new "Fresh" ideas brought to the table that makes things feel more alive than what it currently feels like at the moment. Least that's how I feel
The secret to keeping the game fresh is ripping off other Final Fantasy games in the franchise, reusing FFXI model assets and success coasting from there. Which they've done for like 10 years. Yoshi P has a tendency of saying stuff that sounds good in his head but just turns out to be flat out wrong.
To be fair, they have been vocally honest about this since the very start of the game's lifespan, that it is a theme park game running on nostalgia. Love that or hate that fact, I can't really dock points for something they have been upfront about since 2.X as the game has always been intentionally made with that in mind from the beginning.
But it's not. You could figure out the setup of Dawntrail down to the item level of the last patch if you cared enough to compile the data. The game is as fresh as molding bread.
Last edited by Ardeth; 01-21-2024 at 01:12 AM.
If they could start with ripping off the clothes off of the open world and giving it gameplay meaning that would be a great start. All these areas they show off might as well not exist after msq. Even treasure maps take you away from the open world.
He got the secret off five minute crafts. You just put it in water. Should last 3 expansions.
I'm curious where you got the idea that its the raiding scene that are responsible for many of these changes? I'm asking genuinely not trying to start an argument or be passive aggressive or w/e happens on here just actually curious to your thought pattern.They don't get old for me with things like the elements and actions. What makes exploratory zones interesting is that you aren't just your regular Job as you progress. The exploratory zones feel like a spinoff of how the game would feel if devs didn't move hand over fist to appease raiders like Xenosys whose primary objective is ensuring every single class is viable for progs, even though the devs will never stop adding classes (making it more and more ridiculous) and certain classes are already way more viable for early prog than others by an exponentially larger margin.
He's already complaining about Pictomancer (not Viper) even though he doesn't play caster roles at all because it won't be picked over SMN or BLM unless it has res or extremely high DPS (aka just make it like SMN or BLM to fix it). This is why I always complain about this type of player, even though he's not totally representative of them.
From my perspective raiders are completely ignored 100% of the time because they make up such a small percentage of the playerbase. I can't see how raiders are the focus of the development team when every single patch is focused around things like furniture, side quests, story, crafting, gathering, maps, island sanctuary, beast tribes, dungeons, expert deliveries, glamour, I could go on for literally hours. Where as raiders get 3 tiers every 2 years, 1 ultimate every 2 years (if we're lucky) and balance patches that none of us asked for that make all the jobs less fun (easier for casual players) to play.
It could just be a difference in perspective but from mine, and many of my friends who play, it feels like the game is dangerously over catering to the casual community to the point that its degrading the actual gameplay experience of the game. Ie: over 50% of the community clamoring for the removal of Exploration Zones/Adventure Forays because fighting mobs too hard so we get Island Sanctuary instead.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



