Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    The fact that SE can't figure out forced petswaps, aka demis, are what cause the sheer amount of jank makes even less interested in Beastmaster than I was already (which is impressive, given how much I detest 'limited jobs'). Expect it to be utter jank because they will add it in and then shrug when they cant fix the problem they created.
    (2)

  2. #52
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao sad. Mao played Hunter type classes in WoW and GW2 and in those games pets workings pretty good. Mao nots understand why FFXIV can't be good at it too.
    (3)

  3. #53
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SoloWingMetatron View Post
    I may be mistaken - But I also feel like the way in which the transfer of data between server and client is registered is also a factor. It's something I was always suspicious of, but it became quite obvious to me during the Fall Guys event - Specifically how obstacle/trap hits were registered - Sometimes you would blatantly pass by successfully, yet a moment later it registers as a hit - Other times you could pass right through an obstacle/trap (totally hitting it) and it not register as a hit, allowing you to pass by unscathed - At a glance you may think latency/ping issues...but it was literally only when interacting with obstacles/traps and whether or not a hit was registered. Nothing else was affected.

    In regards to pets - Perhaps when issuing commands a similar issue would take place alongside your aforementioned observations.
    Maybe, I can only judge from my experience and test. The only time my Demi "ghosted" was when I issued a command and was moving to dodge an attack and the pet followed me. Or when Ifrit was at a distance when I command him and he dropped the assault while slowly gliding toward the target. Do Demi still ghost or did auto attack fix that issue?
    (2)

  4. #54
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dyvid View Post
    Maybe, I can only judge from my experience and test. The only time my Demi "ghosted" was when I issued a command and was moving to dodge an attack and the pet followed me. Or when Ifrit was at a distance when I command him and he dropped the assault while slowly gliding toward the target. Do Demi still ghost or did auto attack fix that issue?
    They can still ghost. You're less likely to see it because the rework shelled out everything that could impact it but ghosting is endemic to the design of demi-summoning. You will never solve it 100% with SE's design.
    (0)

  5. #55
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Eraden View Post
    Mao sad. Mao played Hunter type classes in WoW and GW2 and in those games pets workings pretty good. Mao nots understand why FFXIV can't be good at it too.
    Games from twenty years ago did it with relatively few hiccups, Final Fantasy XI included. XIVs own system was completely workable if you did a little research. Pets just aren't a priority, nor are pet classes and it has both made me sad and ultimately helped lead to me quitting the game. Pet classes are my bread and butter and XIV no longer has one. C'est la vie.
    (6)

  6. #56
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Maybe, I can only judge from my experience and test. The only time my Demi "ghosted" was when I issued a command and was moving to dodge an attack and the pet followed me. Or when Ifrit was at a distance when I command him and he dropped the assault while slowly gliding toward the target. Do Demi still ghost or did auto attack fix that issue?
    Yeah, that's fair. I just feel that if it was solely a programming issue they must have been able to sort it out easily by now (Unless pet AI, truly was that low of a priority for the devs)...I guess we'll see when BST rocks up!

    In regards to Demi ghosting - In my experience a Demi ghost is rare. However, It may only just appear that way to me, as now my attention is constantly darting to different things (Gemstone pops/timers, Demi pop/timers, battle mechanics and so forth)...Playing SMN now just feels like a mad dash to get to the next Demi pop and if you focus on one bit too long your rotation/dps will be offset...You barely have time to recognize a Summon has entered the field before it's onto the next step in popping your next Demi...

    I really think SMN needs to be slowed down a bit and allow us to take in the Summons and abilities we are using, as well as take away that mad dash feeling of the job.
    (0)
    Last edited by SoloWingMetatron; 01-21-2024 at 04:55 AM.

  7. #57
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,641
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Demi ghosting on SMN is functionally impossible these days because there is nothing to ghost in their rotation

    The only things you can ghost on modern SMN is
    -ark morn
    -revelation
    -death flare
    -rekindle
    -the final auto of the two if you are running specific spell speed tiers
    -radiant aegis

    Because of the organisation of SMN’s rotation you never end up ghosting any of these because of how wide the Demi windows are, and the fact you generally press each of these somewhere near the centre of the Demi window

    I know this is a SMN thread but it’s still seraph that’s the bigger ghosting problem, however if they tried to make the demo rotation more complex on what the demi actually does that could very well lead to more ghosting
    (1)

  8. #58
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    All gem summons can ghost because their garbage AI refuses to re-lock if the target dies and you don't have anything instant to force a re-lock. Happened twice farming HydaEX during crystal phase, expect to see it happen more if they ever do add phases again. They can also ghost because of the godawful delay on the pet spawning in after the button is pushed, like in DSR given how frequently the boss jumps. Truly awful design but here we are, tripling down on demi-summoning despite its well documented flaws starting with Stormblood.

    So the only thing you can ghost is just the majority of buttons new Summoner has, totally fine. Surely nothing is wrong with this one mechanic and there is now plenty of space for SE to add things in DT! What could possibly go wrong!
    (1)

  9. #59
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    In my experience a Demi or Gemstone ghosting is very situational - Boss phase shifts as ability is executed or the target dies - At which point one of two things will happen - If the ability animation played then it counts as it being executed and is therefore on cooldown. If the animation did not play and another target is available then the Summon will still execute the ability once you attack the new target within an allotted time period..

    I personally have not seen ghosting outside of my aforementioned examples with the 6.0 SMN - As far as I know the type of ghosting where a Summon will straight up ignore your commands is no longer a thing.
    (0)

  10. #60
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    917
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SoloWingMetatron View Post
    In my experience a Demi or Gemstone ghosting is very situational - Boss phase shifts as ability is executed or the target dies - At which point one of two things will happen - If the ability animation played then it counts as it being executed and is therefore on cooldown. If the animation did not play and another target is available then the Summon will still execute the ability once you attack the new target within an allotted time period..

    I personally have not seen ghosting outside of my aforementioned examples with the 6.0 SMN - As far as I know the type of ghosting where a Summon will straight up ignore your commands is no longer a thing.
    This typically happened during long pulls in dungeons...not sure if it's improved by now.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Tags for this Thread