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  1. #41
    Player
    SieyaM's Avatar
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    Nov 2017
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    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I tanked all of Great Gubal (Hard) with Titan...Pretty sure it was SB where he lost the ability to tank. Not that it really matters of course - The point was to facilitate that SMN pets once had their own purpose and some semblance of identity - Something current SMN lacks...
    If you mean ShB, then by that time pets were no longer entities that could be targeted or hurt. I don't remember if that was the case in StB. As for identity, SMN was both the DoT and pet mage for a while with two separate kits fighting for dominance in the job. You had your DoT stuff and abilities for it, then you had your pet stuff and abilities for it. In the end the pet stuff ended up being a constant sore point for both players and the dev team. Pets ghosting was a huge problem and the dev team got tired of trying to fix it while also balancing around the pets themselves.
    (1)

  2. #42
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    If you mean ShB, then by that time pets were no longer entities that could be targeted or hurt. I don't remember if that was the case in StB. As for identity, SMN was both the DoT and pet mage for a while with two separate kits fighting for dominance in the job. You had your DoT stuff and abilities for it, then you had your pet stuff and abilities for it. In the end the pet stuff ended up being a constant sore point for both players and the dev team. Pets ghosting was a huge problem and the dev team got tired of trying to fix it while also balancing around the pets themselves.
    And they proceeded to “fix” that problem by not actually fixing what’s wrong with the pets (Demi’s) but instead making SMN’s rotation so bare bones that you don’t even notice the Demi problem anymore because there is nothing in the pets queue to actually be interrupted by the Demi summon

    SCH in EW (besides seraph) showed they can easily fix the pet problem, it’s the Demi’s that are the problem
    (2)

  3. #43
    Player
    SieyaM's Avatar
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    Nov 2017
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    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And they proceeded to “fix” that problem by not actually fixing what’s wrong with the pets (Demi’s) but instead making SMN’s rotation so bare bones that you don’t even notice the Demi problem anymore because there is nothing in the pets queue to actually be interrupted by the Demi summon

    SCH in EW (besides seraph) showed they can easily fix the pet problem, it’s the Demi’s that are the problem
    The problem SCHs have with Seraph is the pet problem, they will delay in executing actions and that can in turn create the ghosting problem. They didn't fix it they just made it so that it happens in one situation only. SMN had the same problem when Searing Light was originated from Carbuncle, it's why it is originating from the caster now.
    (1)

  4. #44
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,642
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    The problem SCHs have with Seraph is the pet problem, they will delay in executing actions and that can in turn create the ghosting problem. They didn't fix it they just made it so that it happens in one situation only. SMN had the same problem when Searing Light was originated from Carbuncle, it's why it is originating from the caster now.
    Seraphs problem is the fact that her queue interrupts Eos because she is a seperate entity (a Demi)

    If you cast whispering dawn then immediately cast summon seraph seraph will discard Eos action queue (whether she has cast whispering dawn or not) to summon herself, the same happens on the reverse end when seraph despawns she will wipe her own action queue even if she hasn’t cast everything in her action queue

    That problem is exclusively a Demi problem because they are separate entities, the searing light problem on SMN is the same, summoning Bahamut cleared Carby’s queue to summon itself

    When you aren’t playing around seraph the rest of eos’s pet actions are totally fine and go off near instantly if you replaced summon seraph with rouse that made eos cast consolation rather than fey blessing you’d get the same result but remove the Demi problem
    (3)

  5. #45
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The demi summon problem on SMN can be resolved by not removing Carbuncle. SE may even remove Bahamut and Phoenix auto attacks and give it to Carbuncle instead and just act like Ifrit/Garuda/Titan where they just show up to do the animation for their skills then leave... again not desummoning Carbuncle.

    It's saddening how pet systems are not a new concept but this game doesn't want to fully commit into it.

    If they badly want to keep Seraph... then do the same thing... she just appears, cast Consolation then leave, without desummoning Eos. Besides that's the only reason for summoning her... her other abilities are also available to Eos. Or you know, probably give back Selene as another summon with a different set of abilities.

    Also, lore-wise, Eos ans Selene is just considered a form of Lily. Why can't it be treated like a toggle ability that switches Lily's form between the two.
    (3)
    Last edited by rawker; 01-19-2024 at 10:54 AM.

  6. #46
    Player
    SieyaM's Avatar
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    Nov 2017
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    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Seraphs problem is the fact that her queue interrupts Eos because she is a seperate entity (a Demi)

    If you cast whispering dawn then immediately cast summon seraph seraph will discard Eos action queue (whether she has cast whispering dawn or not) to summon herself, the same happens on the reverse end when seraph despawns she will wipe her own action queue even if she hasn’t cast everything in her action queue

    That problem is exclusively a Demi problem because they are separate entities, the searing light problem on SMN is the same, summoning Bahamut cleared Carby’s queue to summon itself

    When you aren’t playing around seraph the rest of eos’s pet actions are totally fine and go off near instantly if you replaced summon seraph with rouse that made eos cast consolation rather than fey blessing you’d get the same result but remove the Demi problem
    Someone with more pet experience will have to speak, but I am pretty sure that the queue in which Seraph is interrupting can also be interrupted by other actions or by the pets own auto actions. I do remember hearing people talk about ghosting problems in ShB and EW, so it isn't like there has been an expansion that has been without them.
    (0)

  7. #47
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SieyaM View Post
    If you mean ShB, then by that time pets were no longer entities that could be targeted or hurt. I don't remember if that was the case in StB. As for identity, SMN was both the DoT and pet mage for a while with two separate kits fighting for dominance in the job. You had your DoT stuff and abilities for it, then you had your pet stuff and abilities for it. In the end the pet stuff ended up being a constant sore point for both players and the dev team. Pets ghosting was a huge problem and the dev team got tired of trying to fix it while also balancing around the pets themselves.
    Yeah I mean Stormblood because that is when Titan had his tanking capabilities totally removed...but again as to the why and when is not important as it was not really the point of the initial post.

    As for identity - I specifically stated "SMN PETS once had their own purpose and some semblance of identity"...I made no mention to the SMN themselves or their DoT's in the previous post because that has no relevance to the point I was making which was entirely focused on the pets and the fact they have lost what small identities they had. I'm well versed on the supposed reasons as to why...but that does not alter the facts I stated, or the fact it has affected SMN as a whole in an arguably more negative way in regards to overall identity and job complexity.
    (2)
    Last edited by SoloWingMetatron; 01-19-2024 at 12:30 PM.

  8. #48
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SieyaM View Post
    Someone with more pet experience will have to speak, but I am pretty sure that the queue in which Seraph is interrupting can also be interrupted by other actions or by the pets own auto actions. I do remember hearing people talk about ghosting problems in ShB and EW, so it isn't like there has been an expansion that has been without them.
    Demi missing attacks was mainly caused by them trying to move closer to the SMN rather than focusing on attack the target. Egi's had the same issue, when you commanded an attack during movement it had to go off within a certain time before it was dropped from the attack queue. Ping was another issue from when players pressed the button to egi assault however most time when I did a test, it was roughly 1.5s for me. In the grand scheme however, it takes a player 2.5 seconds to cast a spell so 1.5s was not a horrible thing and you have freedom of movement.
    (3)
    Last edited by Dyvid; 01-19-2024 at 11:40 AM.

  9. #49
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
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    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    As for Beastmaster, way way back when a realm reborn was still being made there was talk about having player vs monster battles in Ul'dah colosseum. Perhaps it will be a pokemon monster battle type content.
    (3)

  10. #50
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Demi missing attacks was mainly caused by them trying to move closer to the SMN rather than focusing on attack the target. Egi's had the same issue, when you commanded an attack during movement it had to go off within a certain time before it was dropped from the attack queue. Ping was another issue from when players pressed the button to egi assault however most time when I did a test, it was roughly 1.5s for me. In the grand scheme however, it takes a player 2.5 seconds to cast a spell so 1.5s was not a horrible thing and you have freedom of movement.
    I may be mistaken - But I also feel like the way in which the transfer of data between server and client is registered is also a factor. It's something I was always suspicious of, but it became quite obvious to me during the Fall Guys event - Specifically how obstacle/trap hits were registered - Sometimes you would blatantly pass by successfully, yet a moment later it registers as a hit - Other times you could pass right through an obstacle/trap (totally hitting it) and it not register as a hit, allowing you to pass by unscathed - At a glance you may think latency/ping issues...but it was literally only when interacting with obstacles/traps and whether or not a hit was registered. Nothing else was affected.

    In regards to pets - Perhaps when issuing commands a similar issue would take place alongside your aforementioned observations.
    (0)
    Last edited by SoloWingMetatron; 01-19-2024 at 11:52 AM.

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