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  1. #31
    Player
    DisasterGayofCrisis's Avatar
    Join Date
    Dec 2023
    Location
    Ul'dah
    Posts
    50
    Character
    Yrsa Wind-strider
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MahthildisMMORPG View Post
    FFXIV honestly should cut down on their abilities. We have too much. But most people won't appreciate having less all too much. A skill tree will alleviate a lot of issues, but that'll cause issues. Just tired of the button bloat.
    Iiiiiii can't agree with this, I think FFXIV has a good amount of abilities because most classes I can fit two and a half hotbars with necessary abilities and it's easy for me to juggle between these 20-something abilities. The issue is more some of the abilities become useless later on in the game and only matter for certain ARR-StB dungeons. Like interupts and stuns are kinda not necessary since they only ever work on mobs and not bosses. Stuff like bloodbath are also not very good later on in the game with second wind being only really good if you die and need a quick boost to help the healer. Instead of removing certain abilities I'd wish they'd make them better by having them do different things as you go through levels, that way they can be good late game instead of just being a thing you need to do for a few early game dungeons.
    (0)

  2. #32
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Do PvP gameplay in PvE. There, easy fix for healers.

    Limited resources, dps/heal interactions, engaging reaction-based gameplay.
    (4)

  3. #33
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by yoshinoharu View Post
    My original statement is that asking the community to reach a consensus about changes that happen to the game doesn't make sense and is an unreasonable request due to the scale of the community. I was originally referring to this concept that the entire community needs to come to an agreement, it's not feasible when you are considering the individual needs of 1.4 million players and the many sub-communities within that mass of players.
    I think your position is as unreasonable as the community reaching a consensus.

    what you are saying is that they, the devs, need to come up with ways to appeal to every single desire of every sub community....hate to break it to you, but I dont think thats ever going to happen. not to mention the absolute steaming mess the game would be if they tried.
    (0)

  4. #34
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I wanted the 2 minute meta. Then when I got it, I realized it was awful and now I want it gone and never return.
    (4)

  5. #35
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,081
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    The consensus should be to compromise.
    Maybe we don't need HW levels of unbalance, but at the same time maybe we shouldn't have a game where the "balance" is to make every job play exactly the same.

    Shadowbringers was decent for this, I think it should have gone into the other direction coming into Endwalker, It could have experimented with new mech for tanks and healers epically, as one of the main issues in SHB was how both felt like they just had things removed without anything replacing them, which could have been fixed in EW, but instead EW doubled down on that design and made rotations like PLD's more in line with other tanks, because of issues with 2 minute meta, DPS also are starting to feel what a lot of Tanks & Healers have felt for a long time hence why not it's actually more vocal.

    The Issue with endwalker is that it's somehow a even safer version of SHB, a already tame experience, balance VS fun factor is always going to be something that's hard to manage, but Fun factor is generally more important to a certain extent. In general if EW played it a bit more differently then doubling down in SHB's direction it could have been pretty great as a middle ground between the people who liked HW or liked Shb design.

    I mean another major issue is that we're just playing watered down shadowbringers, unlike other expansions not a lot major changed, but the changes that did happen were changes that make the core gameplay more repetitive and boring. When you're playing the a worse version of a previous expansion of course you're going to start wanting Different
    (1)
    Last edited by Rithy255; 01-18-2024 at 05:50 AM.

  6. #36
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    they need a consensus yet they'll go ahead and push through changes no one asked for like kaiten removal, tenka cone to circle, and other sam changes and completely ignore backlash on the matter even when it's feedback they specifically asked for. curious. /s because it should be clear that their words are empty. they don't actually need a "consensus" because they'll just ignore it anyway.
    (1)
    Last edited by Wyssahtyn; 01-18-2024 at 05:58 AM.

  7. #37
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kes13a View Post
    I think your position is as unreasonable as the community reaching a consensus.

    what you are saying is that they, the devs, need to come up with ways to appeal to every single desire of every sub community....hate to break it to you, but I dont think thats ever going to happen. not to mention the absolute steaming mess the game would be if they tried.
    I'm not calling for them to make content for every single sub community. I am saying that because that there are so many sub-communities that it's impossible to appease all of them. What I said was to make the best casual, midcore, and hardcore content that they can and let all the sub communities pick what best suits them rather than try to appease anyone. I am saying to ignore all the people that are making demands and make the game the way that they think is best and have players determine for themselves what best suits them, or if anything in the game suits them at all.

    tl;dr: I'm telling them not to cater to anyone at all and just make the best game they can within their own definitions.

    Feedback is great and can help you find perspective, but it is RARELY a good idea to just implement what the loudest crowd is crying about.
    (0)

  8. #38
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Grizzlpaw Kuma
    World
    Seraph
    Main Class
    Dark Knight Lv 71
    Quote Originally Posted by MahthildisMMORPG View Post
    FFXIV honestly should cut down on their abilities. We have too much. But most people won't appreciate having less all too much. A skill tree will alleviate a lot of issues, but that'll cause issues. Just tired of the button bloat.


    Rather than simply taking these buttons away, I wouldn't mind if SE consolidated some of these actions.
    To give a few examples.

    - Transform Draw into Play after pulling a card.
    - Create an optional extra button that consolates your 1/2/3 combo into a single button press. Let us bind individual parts of the combo as well so we can do things like 1-2-1-2 to heal up on GNB in niche situations.
    - Give us some buttons that evolve after certain goals are met. Instead of having 5 different carbon copy DPS/Healing buttons with X potency and Y cooldown. Let us have 1 button executes these actions after we do certain things in our rotation. Kinda like how MNK works.

    The last point might create more some interesting interplay between job skills. It's be a way to trim things down for casual players who don't want to bind as much, while also not oversimplifying things further. Could be a good compromise.

    Edit: Undraw can go tho. Legitimately have no idea why that button still exists.
    (3)
    Last edited by Grizzlpaw; 01-18-2024 at 07:21 AM.

  9. #39
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,642
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by yoshinoharu View Post
    tl;dr: I'm telling them not to cater to anyone at all and just make the best game they can within their own definitions.

    Feedback is great and can help you find perspective, but it is RARELY a good idea to just implement what the loudest crowd is crying about.
    I definitely agree that the devs can sometimes be too good at listening to feedback and implement some questionable changes. Sometimes "you think you want that but you don't" is actually the correct answer, as was very much the case with the two minute meta. To be fair though, games like this live and die by how they respond to player feedback so I certainly don't envy the tightrope they have to walk.

    Quote Originally Posted by MahthildisMMORPG View Post
    FFXIV honestly should cut down on their abilities. We have too much. But most people won't appreciate having less all too much. A skill tree will alleviate a lot of issues, but that'll cause issues. Just tired of the button bloat.
    I have yet to hear a complaint about "button bloat" that didn't ultimately boil down to a skill issue on the complainer's part.
    (3)

  10. #40
    Player
    Join Date
    Dec 2022
    Posts
    168
    Quote Originally Posted by DisasterGayofCrisis View Post
    Like interupts and stuns are kinda not necessary since they only ever work on mobs and not bosses. Stuff like bloodbath are also not very good later on in the game with second wind being only really good if you die and need a quick boost to help the healer. Instead of removing certain abilities I'd wish they'd make them better by having them do different things as you go through levels, that way they can be good late game.
    This makes me sad as someone who mains Deep Dungeons.

    Interrupts, stuns and blood bath is must for us.
    (1)

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