Quote Originally Posted by Saraide View Post
I dont think it's that absurd to think a core feature of blue mage is its gamebreakingly powerful spells. Blue mage being locked out of duty roulettes is definitely questionable though since many jobs are already very much overpowered in normal content. Warrior is ridiculously powerful in regular dungeons, it just doesnt matter because it's regular dungeons.
I brought that up as that's commonly used as the reasoning for BLU being Limited when that's never something I felt in any previous Final Fantasy game for a Blue Mage. They're never felt any more or less powerful than any other job I could play as. The most absurdly powerful of them I feel didn't even use the name Blue Mage, they used the name Mime in Final Fantasy Tactics - the whole game of skills was available to them and they still fell behind to something like Calculator.

If we can take something like Black Mage and stick them to only 3 elements when historically Black Mages had way more spells - and more powerful spells - at their disposal but no one is looking at Black Mage and claiming it needs to be made Limited to be as OP as it was in other games, I think Blue Mage can easily still retain its identify of 'monster magic/enemy skills' while still being balanced.