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  1. #41
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Eraden View Post
    Mao is BLM. Mao findings BLM design really good but EW fight designs gettings increasingly harder and not funs for Mao as BLM. That is, until Aloaha. Fights in new variant dungeon much more funs for Mao. Mao has little bits more opportunity to find special spots to plant and get rotations off. Mao really enjoying being BLM agains!
    this is the reason why i didnt like the 2min cd for leyline.
    back when it was 90s cd, you as a blm player would try to find where is the optimal location in the raid where you have minimal movement and can stay in your leyline most of the time. heck theres time where it can be useful for btll too (may or maynot be smart on dps).
    with the 2min meta, pretty much the location of placing isnt as important due to the fact majorly of the 2min buff phase/duration happen when raid boss does some kind of tb (some tank have it rough if their 2min rotation is busy/lots of ogcd and need to fit 2 more def/mit ogcd during the time). ie, it feels kinda free, just dont be stupid and put it near the tank and asking for a cleave.

    it just the way dev design fight now. they cater to 2min meta, so there will be now a set duration in the fight that no much mechanic is going on where everyone can unload their 2min rotation.

    what exactly is the math potency benefit from syncing LL with the 2min buff? the buff only last 15-20s and at most, you get 1 extra cast off and thats greatly depend if you can land 1 instantcast right before the 2min buff runs out, at 1-2s left? (base from my observation)
    LL reduce only 15% cast, rought math shows you need like 6-7 cast to get 1 extra cast.
    if gcd is 2.65,
    no LL 5gcd is around 13.25s, leaving you 1.75s to cast the 6th
    yes LL, gcd is about 2.25, 6gcd is about 13.5s. then you have 1.5s to cast the 7th.
    now rember, the extra potency is only the buffed potency of the extra cast (some1 do the math of f4 for the minimal extra buff potency, align with all the 2min buff you can get as a 8man ideal party). since the extra cast is always a thing even if its not aligned with buff like back in 90s cd.
    (3)
    Last edited by Komaru_Tatoro; 11-23-2023 at 01:26 AM.

  2. #42
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by dsgawwewerfw View Post
    You've got enough instants to keep running for fourty seconds straight without stopping your gcd already
    It's only tight if you want to use instants for massive damage instead of movement
    That is only the case at late game. Not early game. And scathe looks to be a skill, that is mostly for the early game. And, for train hunts, where the boss is practicly dead, before you are even able to cast one fire 1 spell.
    It allows you to attack, while, the tanks are making the wall run.
    (1)

  3. #43
    Player
    XIPOTATOX's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Molly Popsalot
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I have no idea how to use these forums correctly yet. But scathe is good for gathering aggro cause it’s your only instant ability, works well in duty support and open world.
    (3)
    Last edited by XIPOTATOX; 11-24-2023 at 02:11 AM.

  4. #44
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    I can't wait for them to change lightning and fire magic to ice magic. That way everyone is forced to play the "ice mage" way.
    (1)

  5. #45
    Player
    dsgawwewerfw's Avatar
    Join Date
    Aug 2020
    Posts
    48
    Character
    Netami Musame
    World
    Odin
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Keichi View Post
    That is only the case at late game. Not early game. And scathe looks to be a skill, that is mostly for the early game. And, for train hunts, where the boss is practicly dead, before you are even able to cast one fire 1 spell.
    It allows you to attack, while, the tanks are making the wall run.
    keep up the good work
    (0)

  6. #46
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Komaru_Tatoro View Post
    with the 2min meta, pretty much the location of placing isnt as important due to the fact majorly of the 2min buff phase/duration happen when raid boss does some kind of tb (some tank have it rough if their 2min rotation is busy/lots of ogcd and need to fit 2 more def/mit ogcd during the time). ie, it feels kinda free, just dont be stupid and put it near the tank and asking for a cleave.
    P12S Superchain 1 says hi. Also Caloric 2 (which may or may not be a problem.) Also Pangenesis. Did I mention P10S Bonds 1, especially with PF strats?

    If anything, 2m buff timers are happening during major movement mechanics and are in no way free, though this is very fight specific. It can really screw with you in DSR phase 7 but doesn't really hurt for phase 6, for example. TOP phase 1 and 2 don't care at all, phase 3 is a lot ifier and you will definitely lose uptime during monitors because you have to, more likely than not, move across the arena to some capacity even with PF-standard caster spots giving them an easier time.

    My point is that I find it very humorous that you think the 2m burst rotation is free for ley lines placement.
    (2)

  7. 12-24-2023 12:01 AM
    Reason
    clunky forum, need to repost.

  8. #47
    Player
    Lomi's Avatar
    Join Date
    Nov 2012
    Location
    Ul’Dah
    Posts
    7
    Character
    Shuri Tanuma
    World
    Phoenix
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ferrinus View Post
    I'd like some button consolidation and a thing where Umbral Soul "freezes" your UI timer so you don't have to spam it out of combat.
    This, please please please! Really annoying how I can't even sort out the loot/equip new gear without having the fear of losing my astral/umbral.
    (2)

  9. #48
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Once more I've been thinking about this.

    Like, even if it doesn't change much, something of importance is going to be added as a level 100 capstone, and looking at how BLM is today I've no idea what that could be. I'd hardly count 'extra charges' of stuff something worthy to add at level 100, not that I think BLM needs it on anything. Also 2 polyglot stacks already seem pretty well served.

    Combo action after Despair? That sounds really uninspiring and too RDM-y. I don't know if they can add anything to the ice phase.

    Perhaps a way to use all of those wasted Thundercloud procs without messing up with your next T3 refresh? To me the thundercloud mechanic is about the only thing that doesn't sit right for me after the changes it had.
    (0)

  10. #49
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    The worst thing about BLM imo is the spell animations. The spells really don't have much of a "wow" effect visually for what is supposed to be the heaviest hitting caster in the game. Xenoglossy, for example, is one of the most powerful abilities but it's just kinda there. Can we give every other job new abilities that are subtle and give BLM something more spicy in 7.0?

    I remember thinking how cool it was when I got access to Flare. The dps, the sound, the visual are nice. But everything after Flare is pretty unsatisfying and that was now 40 levels ago.
    (1)

  11. #50
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    I remember thinking how cool it was when I got access to Flare. The dps, the sound, the visual are nice. But everything after Flare is pretty unsatisfying and that was now 40 levels ago.
    I honestly wish Despair didn't exist, and that was just Flare (with cast time adjusted to match Despair) + falloff aoe damage, so it would fit both ST and AoE rotations. I don't think this would change the complexity of the job in the slightest and we could see that cool spell used often instead of mostly just in dungeon runs.

    Same thing for Foul and Xenoglossy, Shoha and ShohaII, etc... If there's something doable to be pruned is the case of an AoE action that works exactly like its single target counterpart, except for the AoE component. Is like if Dancers had a Saber Dance and Saber Dance II.
    (2)

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