Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 59 of 59
  1. #51
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    I honestly wish Despair didn't exist, and that was just Flare (with cast time adjusted to match Despair) + falloff aoe damage, so it would fit both ST and AoE rotations. I don't think this would change the complexity of the job in the slightest and we could see that cool spell used often instead of mostly just in dungeon runs.

    Same thing for Foul and Xenoglossy, Shoha and ShohaII, etc... If there's something doable to be pruned is the case of an AoE action that works exactly like its single target counterpart, except for the AoE component. Is like if Dancers had a Saber Dance and Saber Dance II.
    I'm assuming they won't undo the skill bloat which means we will likely have to settle for something that makes Foul redundant. Here's hoping to a Flare II in 7.0.

    Kind of also sucks spells like Ultima and Meteor are all tied up in the story/limit breaks. Another L for the classic blm experience imo. But at the same time I guess you'd need to modify those spells to make sense in context anyway since you'd be loading the job with AoEs by using any given traditional black magic spell from FF.
    (0)
    Last edited by Turtledeluxe; 01-05-2024 at 01:35 PM.

  2. #52
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    For me, my biggest gripe for BLM when I tried it last was having to spam Umbral Soul out of combat to keep the stance and Enochian up. A lot of other classes do not need to do this type of thing anymore with BLM being one of the few still missing this QoL perk out of combat. The suggestion for Umbral Soul to freeze the timer at 15s as long as we are out of combat does sound like a nice compromise. Removing the timer means that we might spam Fire 4 until we are oom without a middle Paradox / Fire to refresh the stance.

    The next part would be the Thunder Spells and DoTs. They are kind of just there now as a minor boost. Thundercloud is theorized to only be worth using once during the Umbral Ice phase with Sharpcast. Used to have a bit more impact in Heavensward. As much as I would like for the DoTs to do more damage, it might require deducting the power from another spell or 2. Probably the highest candidates would be Xenoglossy / Foul, but those ones give more consistent mobility than Thundercloud procs. Not sure how many would agree with such an exchange.

    Xenoglossy and Foul have also felt like a much bigger factor in the rotations now and are likely like this due to the 2 minute meta needing every class to do something extra bursty for that gap. It's come to the point where you pretty much look forward to Foul / Xenoglossy casts and Amplifier cooldown usage instead of Fire 4 / High Fire 2 casts to do good damage for the 4 man Experts. The extra work into Manafont Flares / Despairs don't quite do the damage we used to do anymore. Would it be justified to reduce Xenoglossy and Foul so other skill combos like Manafont Flares / Despairs get more oomph?
    (3)

  3. #53
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Taranok View Post
    P12S Superchain 1 says hi. Also Caloric 2 (which may or may not be a problem.) Also Pangenesis. Did I mention P10S Bonds 1, especially with PF strats?

    If anything, 2m buff timers are happening during major movement mechanics and are in no way free, though this is very fight specific. It can really screw with you in DSR phase 7 but doesn't really hurt for phase 6, for example. TOP phase 1 and 2 don't care at all, phase 3 is a lot ifier and you will definitely lose uptime during monitors because you have to, more likely than not, move across the arena to some capacity even with PF-standard caster spots giving them an easier time.

    My point is that I find it very humorous that you think the 2m burst rotation is free for ley lines placement.
    i stop playing when last tier savage came out.
    my experience is pretty much from p1s to 8s.
    il say a good portion of the fights had you just pluck down LL at 2min mark. so what im arguing ia base from those experience. sure theres 1 and a few occasion its not free but then thats when everyone is having issue (movement/mechanic/thus ppl not together for aoe buff etc) at the 2min mark too. so if you got a static, they can decide to delay it until everyone is more gathered or so. but of course in pf, you just put it down whenever possible to fully ustilize it. the idea to put it down at a optimize location kinda get blur a bit at the point when you rush to not waste a usaged

    dru wise, the fight was made during shb where LL was still 90s. its was then delay and adjusted for dps wise for ew release.
    (1)
    Last edited by Komaru_Tatoro; 01-08-2024 at 10:10 AM.

  4. #54
    Player
    GutsyBoozetank's Avatar
    Join Date
    Mar 2015
    Posts
    24
    Character
    Mio Mina
    World
    Balmung
    Main Class
    Alchemist Lv 71
    Black Mage level 100 spell is going to be Ultima right? I hope it's Ultima.
    (1)

  5. #55
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I'd really like sharp cast to give a fire 3 and thunder proc up front. I'd also like a up big damage spender for thunder procs if we get an extra one or fight timings mean we shouldn't refresh.
    (0)

  6. #56
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    I'm assuming they won't undo the skill bloat which means we will likely have to settle for something that makes Foul redundant. Here's hoping to a Flare II in 7.0.

    Kind of also sucks spells like Ultima and Meteor are all tied up in the story/limit breaks. Another L for the classic blm experience imo. But at the same time I guess you'd need to modify those spells to make sense in context anyway since you'd be loading the job with AoEs by using any given traditional black magic spell from FF.
    One good thing they could implement is just normalizing dps limit break damage, and now everybody has a chance to use it in high end content, so we could see cool things like Meteor LB3. Sucks that you almost never get to see ranged LB 3 because almost no high end fight requires multiple target LB application.

    Quote Originally Posted by OliviaLugria View Post
    I'd really like sharp cast to give a fire 3 and thunder proc up front. I'd also like a up big damage spender for thunder procs if we get an extra one or fight timings mean we shouldn't refresh.
    This is honestly one of the biggest changes I'd want for BLM. It truly sucks to see all of the Thundercloud procs going to waste because if I dare use them for movement or to seize a buff window (e.g. Ast using their odd minute cards), almost certain that I will mess up the T3 refresh time later on.
    (1)

  7. #57
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Fork level 50 BLM off into its own job so I can play a proc mage again.
    (3)
    he/him

  8. #58
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The job hasn't changed since SB, I wouldn't worry too much.
    The new stuff we get are just mobility fluff usually.

    In EW we got Despair + Xeno, which doesn't change in term of rotation itself. You replace your life FireIV by Despair and your Foul becomes instant.
    This expansion we got Paradox and Amplifier, amplifier doesn't change anything and Paradox only add an instant cast in ice... so again... no big changes.

    Ofc we get the plethorade of enhancing traits but the core of the job really doesn't budge beyond 60.

    I don't see them changing any of that.

    What we can expect :
    New rank of Thunder
    Thundercloud/Firestarter enhancement maybe
    Ogcd enhancement, perhaps manafont this time.
    Or maybe yet another Xeno-related ogcd...

    Personally I wish we'd get a special super 2min CD only usable during Leyline to make the burst phase a bit more bursty.
    (0)

  9. #59
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    527
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    70 yalms leylines
    (0)

Page 6 of 6 FirstFirst ... 4 5 6

Tags for this Thread