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  1. #41
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LianaThorne View Post
    It's similar to DRS imo, dying in there is 50/50 you'll get kicked out of the dungeon due to limited raises if a bunch of other people die at the same time as you.
    Maybe in a prog run without many veteran helpers. And chances are if that many people are dying at the same time, it wasn't going to be a clear anyway so not having enough arises is irrelevant.

    I've been reclearing DRS on the weekly with a friend group for months now that runs a ton of DRS through discords, and the healers carry arises out the absolute wazoo because they have lots of free bag space. We haven't had a single person not reach the end of the instance since I started doing it across like, 20 clears, even with runs that had a bunch of memery and 20+ deaths across the instance. Long as you're in a clear run hosted by one of the big DRS discords, death is basically a nothing burger in DRS.
    (1)

  2. #42
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DPZ2 View Post
    So, the consensus is that Criterion is a failure because they took players at their word about "wanting something harder", when they actually meant "wanting something a little bit harder while expecting awards commensurate with the difficulty that will totally not draw players away from other Savage instances".

    The telling bit about the luckybancho analysis is that it is based on "having the achievement and having it public". The current default on Lodestone is to make all of that information private.

    And, of course, luckybancho ignores all players who have yet to reach level 70 in their analysis.
    I love how this comically ignores what the playerbase actually asked for because god forbid to blame the dev team for missing the mark.

    When they initially announced Criterion, they specifically said the "Normal" would be on par with Extreme level difficulty. Instead, they made it essentially Savage light and made the actual Savage closer to a mini-Ultimate, all without any rewards or new mechanics in the latter's case. What's funny is raiders themselves have been begging them to put Savage gear or upgrade materials in there. It wouldn't "draw them away" but potentially help speed up the process of alt gearing which a lot of raiders have been asking for as it allows them more flexibility to play other jobs. The only ones still holding Savage up on a ridiculous pedestal are the devs themselves.

    Put bluntly, the dev team only heard "harder four man content" and ignored basically everything else that went along with that request. What many players have actually been clamouring for is something closer to Mythic+, i.e., content with genuine threat and challenge but can still be tackled without a premade. In other words, the literal bread and butter that has kept WoW alive for so many years. Criterion isn't even remotely close to that. Don't get me wrong. It's a good concept but one that was horrendously executed. The Savage variant is just... terrible. It's the exact same content but just "don't die." The general sentiment is had Criterion Savage allowed for mistakes but introduced new mechanics and actually gave rewards, people would be far more interested in doing it. As it stand, there's no real reason to touch it.

    And what does Lucky ignoring 70 players matter? They can't even unlock the content until they've finished Endwalker, much less attempt it. Anyone below 90 is quite literally irrelevant in this analysis.
    (16)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #43
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,633
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by ForteNightshade View Post
    And what does Lucky ignoring 70 players matter? They can't even unlock the content until they've finished Endwalker, much less attempt it. Anyone below 90 is quite literally irrelevant in this analysis.
    The population of "active players" ignores anyone leveling through 70. That could be 1/10 or 1/3 or 1/2 of current players, for all we'll know. That's why it is not irrelevant in any analysis.

    And I've been reading that ask for "harder four man content" for nearly a decade now ... not "Mythic+ dungeons please". Well, except over the last 4 years when the WoW players decided to migrate from the abominations that were Battle for Azeroth and Shadowlands.

    Be thankful, or you'd be running some variant of Mythic+ Sastasha over and over and over and over and ...
    (1)

  4. #44
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    754
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DPZ2 View Post
    Plenty of fools in the forums then, because the issue of rewards was never broached.

    Can't really say that since we have threads like this https://forum.square-enix.com/ffxiv/...therwise/page3 That being said, the threads really never gained any traction.
    (0)

  5. #45
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Nothing said on these forums matters anyway. I don't think the devs even look at them.
    (2)

  6. #46
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by DPZ2 View Post
    The population of "active players" ignores anyone leveling through 70. That could be 1/10 or 1/3 or 1/2 of current players, for all we'll know. That's why it is not irrelevant in any analysis.

    And I've been reading that ask for "harder four man content" for nearly a decade now ... not "Mythic+ dungeons please". Well, except over the last 4 years when the WoW players decided to migrate from the abominations that were Battle for Azeroth and Shadowlands.

    Be thankful, or you'd be running some variant of Mythic+ Sastasha over and over and over and over and ...
    I can safely say m+ is a gigantic success in WoW while criterion is... well... a gigantic failure.

    Idk why you're out here trying to tell people they should be grateful they aren't getting fun and rewarding content (aka m+) and that they should be happy with the unrewarding soulless bore that is criterion.

    Please make it make sense lol, and last thing, stop pretending they read these forums, the only thing they might be reading are the JP ones if even that.

    Before you speak nonsense, stick to the reality and don't blame the issues with that piece of content on the playerbase.
    (7)
    Last edited by Stormpeaks; 12-29-2023 at 01:24 PM.

  7. #47
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by DPZ2 View Post
    The population of "active players" ignores anyone levelling through 70. That could be 1/10 or 1/3 or 1/2 of current players, for all we'll know. That's why it is not irrelevant in any analysis
    They are irrelevant because this thread is about the bullet points concerning V&C dungeons, which any player under 90 can't unlock.
    (1)
    Last edited by Mosha; 12-29-2023 at 09:30 PM. Reason: Mobile can't edit for some reason....small indie dev.

  8. #48
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,633
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Maltothoris View Post
    Can't really say that since we have threads like this
    The problem with threads like this is that they were produced "after the fact" (aka 2023), rather than back in 2019, when WoW players started to emigrate to this game.
    (0)

  9. #49
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    It's a 10 year old game (not counting the false start in 2010). It isn't going to last forever.
    (0)

  10. #50
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DPZ2 View Post
    The problem with threads like this is that they were produced "after the fact" (aka 2023), rather than back in 2019, when WoW players started to emigrate to this game.
    Posts like the ones this person has made in this thread assume a supreme incompetence on the side of the devs. Neither reward structures nor content design are something that has never been done before. Criterion savage very clearly tries to emulate ultimate raids' reward structure, it simply fails in the content design. As is typical for many MMO players the first thing they point towards is the reward structure and it's very obvious that SE is aware of that. We know this because duty roulettes come with substantial rewards for participation, you are being bribed to fill groups essentially. This bribery exists in a lesser form for variant and criterion, they're just more comparable to the rewards given by an ex trial. There are mounts and glam pieces, as any ex trial's relevance to gearing is very short lived.

    Ultimately I dont think the reward structure is the core issue. Variant isnt interesting because the lost actions it tries to emulate for convenience's sake are too condensed to open up the possibility of creating builds. Criterion suffered from a mismatch in expectation where SE initially made it seem like it was on the level of an ex trial when it is very clearly above that. Additionally it suffers from rez restrictions the current combat design just isnt used to and the job balance in 4 player content being very rough.
    Criterion savage suffers from being the same fight but again. It is difficult but not in a way that seems interesting to many people. Slapping on higher damage, a no-death challenge run and messing up your cooldown alignment do infact make the content harder but not every kind of difficulty is fun.

    The diamond in the rough is ultimately regular criterion and it is what imo SE should focus at.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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