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  1. #1
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,328
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Darty123 View Post
    I dont know any other final fantasy game 1-16 that babies its player base to the extent 14 does.
    Huh, I definitely don't see Final Fantasy as a difficult series in any sense. In fact, it's quite an easy one imo. The first 5 games are only hard in that their old school jrpgs, which means the grind/random encounters can be an issue. FFVI - VII were extremely easy, you basically had to try to struggle. FFVIII's difficult was in the weird system, FFXIV was easy as well. I could go on but Final Fantasy has never pushed it's players to get better really at all. Even FFXVI, the 'action' child of the series seems terrified to let the player lose, and tries to lead them down a nice, safe path the whole time, with very few exceptions (this is not using the cheat accessories btw).

    idk, I'm just not seeing it. FFXIV is par for the course imo, it's trying to get players to experience a story.

    That said, none of this matters, as you're moving on. I also wish you the best and hope you find games you love
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Boblawblah View Post
    Huh, I definitely don't see Final Fantasy as a difficult series in any sense. In fact, it's quite an easy one imo. The first 5 games are only hard in that their old school jrpgs, which means the grind/random encounters can be an issue. FFVI - VII were extremely easy, you basically had to try to struggle. FFVIII's difficult was in the weird system, FFXIV was easy as well. I could go on but Final Fantasy has never pushed it's players to get better really at all. Even FFXVI, the 'action' child of the series seems terrified to let the player lose, and tries to lead them down a nice, safe path the whole time, with very few exceptions (this is not using the cheat accessories btw).

    idk, I'm just not seeing it. FFXIV is par for the course imo, it's trying to get players to experience a story.

    That said, none of this matters, as you're moving on. I also wish you the best and hope you find games you love
    The problem with this comparison is that other Final Fantasies have difficulty determined by grind. You can enter any given fight at any particular level, gear setup, and party combination, and those factors can lead to completely different experiences and levels of difficulty. XIV on the other hand does not let you enter a fight under-leveled, either literally or in terms of encounters having a minimum item level. I would also say that while past Final Fantasies aren't that difficult, I would say they generally do a much better job of pushing your resources and pushing you closer to the cusp of defeat. It's almost like many fights are designed specifically to make you feel like you're being put into a dangerous position while giving you time to recover, and there are absolutely surprisingly brutal bosses. Garuda in FFIII, Seymour Flux and Yunalesca in FFX, Bahamut in FFIV... All fights that notoriously give players a lot of trouble.
    (2)