Sure. That things could be reeled back and sync levels dropped is a much more compelling argument. Being able to power through and skip mechanics just isn't anything new - this was happening in SB at the absolute latest and frankly good groups were doing it in HW. If anything, you could argue that the existence of scales - and subsequently skipping scales - has made it a much more obvious problem.
But again - it was always this way. You have been playing Dance Dance Revolution the entire time, apparently without realizing it. And let's be frank - have you ever seen what passed for difficult content in 2013? Again, this isn't a case of the game getting worse, or design principles changing significantly - it's you outpacing the average skill growth and expectation."Go do Savage". What a lame answer. I do Savage and it sucks. Partner up, Spread, Light Party Stacks, Raid Wide, Tank Swap. The entire experience is so rigid, planned, scripted, whatever you want to call it. With the number of body checks in savage force you to restart time and time again after small mistakes. I've seen many people refer to it this way, its like playing Dance Dance Revolution. Savage isn't hard as much as its tedious. What will you say next? Go do Ultimates? What then?
If you find Ultimates too easy, well, congratulations. You can comprehensively say at that point that you have beaten the game. Do you expect an infinite well of curated content specifically tuned to every skill level in all existence, dynamically adapting to your desired expression of skill? I would also love that, but there are some notable limits to what is possible in reality.
I would love to see it, because I think on this point we're likely to agree. A lot has been lost in the pursuit of neutralization here. I just think it also deserves note that this is something some players have specifically asked for. You're not just being handed this from on high - some people actually wanted this, even if they got monkey's pawed in the exchange.The two-minute meta is the end result of homogenization and lazy design/balancing. And should honestly just have a whole essay about by itself. Its a culmination of several different factors that I could go on literally forever.
I just can't agree from personal experiences, and I find a lot of the anecdotal claims to be short on evidence. I'd love to know what really goes on in the GM cubicles, but I have not yet been successful in bribing any current or former GMs into giving me a copy of the company policy book. Still trying, though. Cash prizes! Anyone?The TOS is a problem. And without trying to sound like a certain someone who frequents the forums, they do not enforce their "3rd party tools are cheating" bit. They, however, will take action if you are even just a little frustrated or in disagreement. I've had a friend who just started the game after EW released. In Sastasha, he was only single pulling and a DPS told him to pull everything. He said he wasn't going to. He was reported and had to talk to a GM shortly after. He tried the game and at the first disagreement someone had with him, his first interaction with another player, and he got a strike on his account. He has not played since.



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