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  1. #21
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,236
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    It does suck how if you enjoy casual content, the devs sort of treat you like a toddler without thumbs and make every mechanic irrelevant. And since the jobs have been pretty homogenized at this point, there's no sense of like... "sure, the content's a little dull, but actually playing the job is fun so I'm okay." It's just a boring 123 job in a boring encounter. Back when I played tera, I'd do the full range of difficulties because just playing the game was enjoyable for me. I'd tank and heal easy stuff. I'd tank and heal hard stuff. And because the classes and the gameplay were enjoyable, I never felt bored even though the content felt easy or frustrating. But in XIV, when I hop in the partyfinder and do some EX content with randos and we're wiping over and over again, the retries feel exhausting because the rotations are so boring and the encounter design is so scripted. It's literally just re-running the same scenario over and over again until we wipe because assigning clock spots and small groups and expecting people to just remember them is too much for some people. Idk, I'm in a weird spot. I like being able to just jump into the roulette and do stuff and clear it. But it's so insultingly simplistic; it's like they think anyone who does this stuff is playing the game without thumbs. Meanwhile, the more challenging stuff doesn't even feel particularly enjoyable. It just takes longer because you're all held hostage until That One Guy who doesn't know where to stand finally learns where to stand, and in the meantime you're just redoing the same dance over and over and over.

    I want engaging supportive elements. I want to feel like I'm actually helping my team. I want normal mode dutyfinder content with mechanics that -- while simple -- might do more than barely tickle if you don't do them. I want fight scripts that are faster; it's nuts how in something like Aglaia, the bosses take so long to get to the stacking mechanics that in 2023 they're dead before they finish "teaching" the mechs. Maybe speed it up a little bit? Or in Thaleia, the first boss really takes the cake. He spends like 20 years winding up the most obvious tidal wave telegraph ever, and you don't even have to do it; you can just arms length it. Or the arrow guy, he literally has a mechanic that points to where the bad spot is going to be for a century. It just feels like the devs are afraid to do anything engaging for their casual content (which is a BIG chunk of the game's content) because every time they do there's this really loud minority that shows up to complain about it being too punishing like they did with cid or the EW solo duty, or too long like they did for the nier raids, etc. etc.
    (6)
    Last edited by Avoidy; 12-23-2023 at 06:43 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  2. #22
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by KenZentra View Post
    I dont think it has. Sure, we've always dodged AoEs, but we've had other mechanics in harder difficulties that didn't have a "Go here to dodge thing or prevent overlap".
    But at the same time as Ifrit: Garuda, Titan, ADS, Twintania...

    Most mechanics, once strategy optimization takes place, get reduced down to choreography. And to be fair: it's hard to avoid this between the 8 person limit and the underpinnings of XIV's system design. (For better or worse, this is also a consequence of the healing paradigm and intimately tied to a lot of the healer complaints in recent years, particularly after homogenization broke the back of AST cards and green DPS in general.)
    (1)

  3. #23
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KenZentra View Post
    "Why would you buy or own a car if you are going to complain about how it could be better?"
    No one said this. Here, let me make it clear, if you're going to actively mock people that ENJOY the game, accusing them of paying to defend a game, while YOU YOURSELF are paying for the game, be prepared to get called out for it.
    (2)

  4. #24
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Solakor View Post
    Powercreep has made you able to skip mechanics, so why make the mechanics in the first place.
    Happens in every game with power progression and it's always worse during the extended end game period when players are generally focused on grinding out the power progression.

    Stats are power. Knowledge is power. Skill is power. As those increase, what was originally a challenge becomes easy.

    You won't be skipping those mechanics when you lack the needed power. You will start skipping them once you've acquired what is needed and the rest of your party has as well.

    Quote Originally Posted by Solakor View Post
    There is no danger in dungeons, most normal trials and now in 24 man content.
    Tell that to those that are dying despite trying their best because they're still learning.

    Quote Originally Posted by Solakor View Post
    Making everything too easy develops a toxic mindset as well (class responsibility, laziness, babying players, no responsibility over anything)
    No one is being babied by the game. The toxic "everyone should be on my level or uninstall" mindset comes from the toxic players who have forgotten their own beginnings in gaming.

    Quote Originally Posted by Solakor View Post
    Shouldn't the fun be having to learn completely different playstyle so you have varying gameplay?
    Did you ever stop to consider that not everyone finds the same things fun and different people play the game for different reasons?

    Quote Originally Posted by Solakor View Post
    People don't need to have everything maxed.
    Most players don't, nor are they trying to.

    Quote Originally Posted by Solakor View Post
    Chat interactions are shunned because of the tos rules and the rules are babying people. Shouldn't we try to let people resolve situations themselves
    I chat with others frequently. No problems.

    If rules are babying people, it's because some people are acting like small children instead of mature adults.

    Most people already are resolving situations themselves. If it's going to the GMs, it's usually because someone isn't interested in resolution and continues to behave like a small child. Act like a baby, get treated like one.

    Quote Originally Posted by Solakor View Post
    and have natural interactions rather than try to limit them so much that you dont even know if you get banned for having a normal argument.
    Being insulting and confrontational, and provoking others is not "natural interaction". Usually the best thing to do is keep your mouth shut and walk away if you're at the point you want to insult someone.

    Quote Originally Posted by Solakor View Post
    People grow when they get to resolve things themselves rather than trying to limit them with arbitrary rules that make them feel caged or worse yet
    What arbitrarily rules?

    Again, you're given the chance to resolve things yourself. If you're constantly on the receiving end of a stern talk with a GM, sounds like you're not interested in growing.

    Quote Originally Posted by Solakor View Post
    make a toxic mentality possible where people act like they are helpful but are actually just passive agressive.
    I think most people get passive aggressive when dealing with someone who refuses to grow up. It's a fairly natural reaction when frustration sets in.

    Quote Originally Posted by Solakor View Post
    Devs chasing max balance/caving into player "demands" is the thing that made all of this happen.
    Which is true in some cases but not in others.

    You seem to forget that the developers are employees of a large for-profit corporation. If something is unpopular enough that it's driving away players and the profits those players would otherwise generate, they're going to make some of the requested changes when they feel it's reasonable.

    Quote Originally Posted by Solakor View Post
    FF14 blew up because it was a good game before the changes and because of WoW exodus, not because the devs made the gameplay braindead
    The WoW exodus did not make FFXIV a good game. The WoW exodus occurred because WoW had been a bad game and WoW streamers decided to give FFXIV a try, finding it to be a more interesting game than they had expected.

    If Shadowbringers was good and Endwalker is braindead, exactly what changed in the gameplay between the two expansions that has you upset?

    Or is it just that you became a better player over time and so the game no longer feels as challenging to you? Many underestimate their own growth as a player. Where they think the game has gotten easier, more likely the difference is that they have gotten better at playing it. The new player rushing through MSQ is not going to consider a dungeon like The Dead Ends easier than Stone Vigil.
    (1)

  5. #25
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    You won't understand what I'm talking about if you didn't play before ShB because the big changes started after SB. The real ogs will argue that it went downhill after HW but i think that's a bit too far even for me
    (1)

  6. #26
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The best point to play Final Fantasy XIV is at the start of a new expansion. After the expansion drops, every subsequent patch increases the item level slightly to give a sense of progress and as a consequence, the older content becomes easier. The reason this is done is so that people can more easily catch up to the max level crowd and participate in the same activities, because more often then not the MSQ locks content behind it, and some side routes also have pre-requisite runs like the current 24 man raids.

    The worst point in the entire cycle is the "final breath" of the current expansion because no matter how the statistics are scaled, the content released at the start of the expansion is practically 5 levels behind the current characters. To give an example of this, look at the endwalker dungeons and look at the item levels on the gear that the dungeons are dropping: In most cases the poetics gear lasts up to whatever the mid level is, and then is overtaken by dungeon gear shortly after. Character level has little impact on the capabilities of damage outside of whatever multipliers are gained from new abilities or just modded old abilities, so for all intents and purposes people with 660 iLvL are level 95.

    Additionally, this expansion is sort of turning into the wild west with content because the stat squish changed a lot of factors. I went back to my old recordings of e12s when it was current and compared them to p12s now, and the scaling of damage vs peoples HP and defense is just completely trash in endwalker. Gear could help carry people through e12s by allowing them to survive hits that would otherwise kill them which prevented the issues we see currently in late end game, where as in this current expansion all the attacks that are designed to do a high amount of damage usually are going to be lethal unless someone remembers to throw a mitigation up, and the only time it isn't is when people are at 100% hp. Even in that later case, healers are being worked a lot harder to keep people up if they get that low. (also RIP ranged since they drew the short straw for some reason. They just die way more often from failed mits than anyone else)
    (0)

  7. #27
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    What i often do now as a healer is be lazy just stand in sh*t (unless extreme and above) because lets be honest most aoe's at this point hardly do any damage >_>
    (0)

  8. #28
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Solakor View Post
    You won't understand what I'm talking about if you didn't play before ShB because the big changes started after SB. The real ogs will argue that it went downhill after HW but i think that's a bit too far even for me
    And it begins.

    If you need context, I started playing at Heavensward's release though I didn't get really into the game until near the end of that expansion because I was still playing a lot of WoW back then.

    I understand that things have changed in the game. Again, different people play and enjoy the game for different reasons. You don't like the changes they've made over time. Other players do.

    The game will never go back to what it was to you if for no other reason than you are no longer new to the game. You've built up experience that can't be taken away from you short of some serious head trauma causing loss of memory. You've acquired skill that you won't lose until you end up with physical ailments that slow your reaction times and ability to button mash quickly. Those things allow you adjust faster to changes and new mechanics that SE implements in future content than newer players will be able to adjust. If you insist on only equipping the highest ilvl gear instead of doing the content MINE, you're making the content that much easier for yourself.

    If the game is no longer giving you the experience you want, it's time to move to another game. Reset your personal power progression (knowledge + skill + stats) and begin fresh. Sometimes that's what people really need - an opportunity to master something new. Games that you've been playing for several years are rarely going to offer that.

    Quote Originally Posted by Wolwosh View Post
    What i often do now as a healer is be lazy just stand in sh*t (unless extreme and above) because lets be honest most aoe's at this point hardly do any damage >_>
    Because the combat content below EX trial level is intended to be suitable for everyone regardless of knowledge and skill.

    I don't know why you would expect more.
    (1)
    Last edited by Jojoya; 12-23-2023 at 10:39 AM.

  9. #29
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    You don't seem to understand that the game has changed so much from what it was that the enjoyment of some people has gone down too much at this point that the game is starting to feel stale or downright bad.
    It has nothing to do with experience when your job plays completely different from before and not in the good way.
    Removing interactions from the kits/fights and upping potencies served 0 purpose other than make the game worse.

    And to state the obvious I am playing other games. Also before you say, yes iv had breaks and last one was a year long.
    It just feels weird that when you loved a game and it was doing well the devs decide to suddenly axe bits and pieces of the gameplay for no apparent reason.

    Also before you say, Im only sending my feedback. I know it prolly does nothing.
    But it seems more and more people are starting to see the flaws that the game has and how it could be better and that is why we are doing this.
    (5)

  10. #30
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sindele View Post
    Are you going to bring anything to the table to address the actual points, or are you just going to keep copy-pasting your rants from other threads and pretending they have substance to them?

    You can construct all the harebrained mythology you want about where the game's failings truly lie - there are plenty of real problems! - but if you come out swinging with 'story dungeons and normal raids aren't as hard as they used to be' and 'the TOS won't let me talk to anyone', you're not making an argument based in any kind of fact, and it deserves to be treated as such.



    But hey, if you want to talk about arguments founded entirely on cope...
    i think she did a pretty good job of destorying you arguement tbh. the fact you are lashing out at her is proof
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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