I think that's sarcasm you are replying toUh, no? Shadowbringers is literally regarded as one of the best expansions ever released, with Emet-Selch regarded as one of the best characters ever made and its story frequently hyped as a reason to go through the lower level MSQ. It also gave us content that isn't just high-end raiding such as Bozja, Zadnor and its abundance of fun CEs and raids. Personally, I enjoyed how varied they were able to make each zone and bring a high fantasy feel to each of them. The raid story and FF8 themes were great too.
They achieved all of that in spite of covid and in spite of all the companies they outsource to for assets being unable to meet deadlines due to covid.





Oh I remember there were a number of people here actually bagging ShB at it's launch and shortly thereafter, mostly just sour grapes from a few players salty that they didn't get to be an edgy evildoer as the 'Warrior of Darkness'...
There was also the usual vitriol about Job changes at the time, and how SE supposedly 'ruined FOREVER' their favourite Jobs, and thus ShB was 'the worst expansion so far'. *rolls eyes*
Things never change.




For sure, even before ShB had released the job changes were being attacked in the job forums and then for content due to the effects of covid, even though they delivered most of it in spite of covid.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
yeah shadowbringers was probably TEH BEST EVAR!!1 if you mained one of the jobs the developers care about lmao
so basically not scholar, astrologian, dark knight, bard, machinist etc
Man Warrior was so good. Just BAM FLASH and I'm full health AGAIN and on that day I never needed to worry about bad healers in expert anymore.
I've said this a bunch of times before but Shadowbringers is absolutely to blame for the current state of job design, Endwalker just doubled down on the terrible design path created by ShB.
For what it's worth, Shadowbringers is when the quality on a lot of small-detail type stuff dropped massively. Also when they started doing a single dungeon per patch instead of giving us any non-MSQ dungeons.
All this was before COVID too, before someone uses it as an excuse.
Like, yeah, the MSQ was good and it's still my favorite expansion in terms of storytelling, but it had a lot of issues outside of that. It's when it became obvious FFXVI was taking resources from FFXIV to me.




Such as? If you mean jobs, that was intentional to make them easier to play as a new, casual or returning player - which constitute the majority of people who play the game tbh.
That actually began in Stormblood, where they gave us a single dungeon in some patches and two dungeons in other patches. It wasn't particularly to cut resources but rather to reinvest the resources into something else, because we were getting close to 100 dungeons and that's a lot.Also when they started doing a single dungeon per patch instead of giving us any non-MSQ dungeons.
The whole point of doing 3 dungeons per patch in ARR was because we hardly had any dungeons then and they desperately needed to make the variety of content on par with a more established MMORPG like WoW. By having nearly 100 dungeons that goal was achieved so it was time to move the resources elsewhere.
Gender locked races, armor pieces not working with said races, and it's the expansion they started being a bit lazy with racial features like miqo'te ears and tails. I said small-detail stuff.
Yes, and then they removed even more and lowered it down to 1 per patch instead of 2 every other. My statement stands and I'm not sure why you're claiming what I said wasn't correct. We objectively got less dungeons in ShB and I can't point to a single place they moved the resources to, tbh. It's not like we gained something else.That actually began in Stormblood, where they gave us a single dungeon in some patches and two dungeons in other patches. It wasn't particularly to cut resources but rather to reinvest the resources into something else, because we were getting close to 100 dungeons and that's a lot.
The whole point of doing 3 dungeons per patch in ARR was because we hardly had any dungeons then and they desperately needed to make the variety of content on par with a more established MMORPG like WoW. By having nearly 100 dungeons that goal was achieved so it was time to move the resources elsewhere.
Last edited by Arzalis; 12-16-2023 at 04:19 PM.
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