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  1. #1
    Player
    Telkira's Avatar
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    Mar 2023
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    Aknora Telkira
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    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Jojoya View Post
    Translation/interpretation is intended to be as faithful as possible to the original.

    Localization is not ("local" being a key part of the word), and SE has chosen to use localization teams instead of translation teams. Localization will make changes when concepts either don't exist or aren't considered appropriate in the "local" culture for the language.
    That post you're quoting was responding to an article where he served primarily as the translator for FFXI, where he was discussing his role and responsibilities in comparison to 'localization'. I see no reason why the game couldn't just have existed as a faithfully translated piece, where all parties work to create, and develop, one unified script, as opposed to adapting the original script and text with all the liberties they've taken.

    Quote Originally Posted by Jojoya View Post
    Yet I also am not aware of anything done by the localization team that has been outright revisionist with respect to the story.
    Yes, actually. The characterization of Haurchefant in non-JP scripts was completely censored and butchered because they felt like Western audiences wouldn't find his concept to be funny or entertaining (despite there being objectively nothing wrong with his canonical characterization).

    They had to acknowledge that what they did was completely unacceptable after disgruntled and concerned members of the fanbase called them out. They even admitted that they "robbed the fanbase of experiencing a character" and that the way they went about implementing these changes was not in-line with their usual internal practices, meaning that they went over some people's heads to do this (or were lying and just trying to save face).

    You can read about it here:
    https://forum.square-enix.com/ffxiv/...sions-of-FFXIV

    We also haven't been robbed of any right to decide what is valid and entertaining. If you're not being entertained by the EN version, you're free to enable one of the other language clients. It's even an opportunity to get to learn another language.
    Yes, we have.
    By taking the original script and butchering it in such a way where it deviates from it, under the impression that Western audiences wouldn't be entertained or immersed by a simple, faithful translation, they're essentially robbing players of their right to know what the actual, true vision is, but instead are fed a parody of what that initial vision was. It would be like omitting/cutting certain dialog options because the localizers felt like the original script would be too 'boring', despite the original intention of having it be that way by the writers was to help set overarching tone and mood.
    As for learning another language? That's not an argument for addressing the poor quality or decisions inherent with their approach to making the game's content accessible to non-JP audiences.
    (4)

  2. #2
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Quote Originally Posted by Telkira View Post
    snip
    You're awfully salty because of the change to how one character is presented in trivial dialog.

    Still waiting for your "outright revisionist" examples from the game story. The salacious side of Haurchefant's character had no bearing on the actual story so that's not a change to it. Now if he had been tumbling Ysayle on the sly in the JP version of the MSQ and that was removed from the EN version, that would be an example of outright revision of the story.

    And no, you still haven't been robbed of the right. You are, after all, getting information about all these revisions from somewhere since you don't know JP to discover any revisions for yourself. You're still getting the chance to make your own decision.

    That you think the localization is poor in quality because it's not an exact translation is your subjective opinion. Personally, I'm happy with the localization if it means I'm not getting crap like "all your base are belong to us" that would come from an exact translation. Some of the funnier bits from Josh Strife Hayes' "Worst MMO Ever" series comes from the games that opted for exact translations instead of localization.
    (6)

  3. #3
    Player
    Telkira's Avatar
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    Aknora Telkira
    World
    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Jojoya View Post
    You're awfully salty because of the change to how one character is presented in trivial dialog.
    Yes, I am, because it was outright censorship, plain and simple.
    The LOC team saw what the actual creators of the game and its content had made and sought to 'correct' it against the better judgement and internal processes while creating a fundamentally worse experience for players that was also extremely dishonest and not representative of what the initial vision was. Rather than reach out to the proper parties or take the proper steps to discuss things or voice their concerns, they took it upon themselves to go over their heads and roll out a different character, one that was, arguably, far more unsettling than the comedic goofball that he originally was in his canon iteration.

    Still waiting for your "outright revisionist" examples from the game story. The salacious side of Haurchefant's character had no bearing on the actual story so that's not a change to it. Now if he had been tumbling Ysayle on the sly in the JP version of the MSQ and that was removed from the EN version, that would be an example of outright revision of the story.
    The OP cites some examples of dialog being completely changed, and there are plenty of others.
    A personal example that I can cite is the dialog of the Dwarves from the NiER questline, whereby the underlying motivations and even personalities are completely changed in the EN language, with the JP version being much more succinct and straightforward.

    And no, you still haven't been robbed of the right. You are, after all, getting information about all these revisions from somewhere since you don't know JP to discover any revisions for yourself. You're still getting the chance to make your own decision.
    You're not making any sense. I'm arguing that Western audiences are being robbed of their right to know whether they would find the original Japanese content boring because it wasn't translated or even adapted, but outright filtered through the lens of a localization process that deviated egregiously from the source material. Entire dialog trees hit differently thanks to the changes in dialog and literation that they genuinely come across as parodies in many aspects, or were overloaded with so much fluff that the contempt felt for the source material is unignorable.

    Some of the funnier bits from Josh Strife Hayes' "Worst MMO Ever" series comes from the games that opted for exact translations instead of localization.
    Those were machine-translations, not proper, faithful translations.
    His Warframe video made me not trust his reviews and opinions. He sang the praises of Warframe while complaining about literal non-issues and not critiquing the game for its actual flaws. (I actually play Warframe, and people who play also hated his review).
    (2)