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  1. #1
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eastwall View Post
    If They ever cap aoe skill to 5 target, l want to see how long I'll it take for them to do it
    I can only imagine the outcome with that sort of change in a frontline game.

    Dancer sees a ton of players and limit breaks during a skirmish to save a soul. Everyone sees this and is enticed. Dancer successfully charms 5 people. Dancer gets nuked due to the LB not affecting the rest of the opponents that was around.

    It may help with preventing alliances from being wiped in one go, but it does make certain classes less effective in these big skirmishes. Now you have another problem on your hands in terms of being useful on the field due to a damage/cc cap whether it be dealing damage in general or trying to save someone with a clutch stun.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I can only imagine the outcome with that sort of change in a frontline game.

    Dancer sees a ton of players and limit breaks during a skirmish to save a soul. Everyone sees this and is enticed. Dancer successfully charms 5 people. Dancer gets nuked due to the LB not affecting the rest of the opponents that was around.

    It may help with preventing alliances from being wiped in one go, but it does make certain classes less effective in these big skirmishes. Now you have another problem on your hands in terms of being useful on the field due to a damage/cc cap whether it be dealing damage in general or trying to save someone with a clutch stun.
    Honestly this is why it is better to go with harsh scaling past 5 targets rather than limiting to 5 targets.

    If it can be quantified like damage or knockback distance, make it -80/-90% of the value after the 5th target. If it is a crowd control other than knockback, dunno this can stay at full duration.
    (2)