So I had a discussion with a friend, and what interestingly came up about the way Square appears to do things is that they don't make changes very often once they've made up their minds -- unless they have to.
Until a critical point comes to where they absolutely need to adapt, they'll drag their feet on making iterative changes or deviations in their original plan.
The theme is pretty consistent throughout the years in Square development from 1.0, through dark knight changes, through pvp changes, etc.
Once the plan is set, that's it -- unless they're forced to change.
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Now that brings us to today, with the current pvp state of the game. Honestly, they've done a decent job with certain things - the new rework, at least I feel is superior to previous implementations of pvp in the game. They continue to include new content, though despite being hit or miss on their design, still shows them trying.
What they don't do very well, and by don't do very well I mean are woefully inadequate at, are balance passes and reworking aspects of PvP that are constant sources of immense frustration for the community.
- CC/Stuns having no Diminishing Returns during a timeframe, and forcing you to use stun breaks for a limited time is poor balancing.
- Classes having mechanics or lbs that are clearly overpowered in a semi-skilled player's hands that give too much return for little to no risk continue to be an issue.
- Certain balancing among classes such as PLD (Underpowered) & DRK (Grossly Overpowered), some healers, some dps, continue to be unaddressed. (Still think Warrior is the best balanced tank in PvP currently).
- Miracle of Nature still having no counter play and being on such a low cool down.
- Sprint being togglable and used in combat to allow people to just run away from any class that doesn't have abusable stuns/burst/or a series of low cool down charges. (Hint - no mobility and CC creep would be a poor "solution". Reworking sprint in combat is the correct solution)
I'm sure the community can continue to list long standing issues that need to be addressed, but you get the point.
Feedback seems to go largely ignored considering the length of time that surpasses without issues being addressed (lol, "we don't read the forums" -- sure you don't guy.)