I recommend reading an article called "Ion Hazzikostas on the Emphasis of Addons in Retail WoW" on the topic to see the parallels.You should put more thought into this process. Why should SE balance new content to be more difficult because of completetion rate? Hard content is there to drive engagement with people interested in such content, not to achieve an arbitrary percentage of clears. WoW isnt the same game as FF14, you cant just assume the things that happened in wow will happen in ff14 exactly like that. Wow isnt on console, ff14 is.
You realize that, that philosophy can change and most likely has? Idk if you even pay attention to WoW, or care to. But we had a recent isssue with out of game over lays for WoW. which is universally being canned by the devs and players. You can't really use an article from last year in an ever changing enviornment like MMOs, unless the devs are moving at a snails pase.
ANd I once again will say, this really only ever has leanings in major high end groups who want to clear within the first 3 weeks. Anything after is people mimicing what they think will get them easy clears and not the whole of a player base.
If the average amount of players is anywhere from 15-30 mill in each game, and from what we usually see, aroud 15% of that raids and around 9-10% actually clears, a solid 1-2% of that is high end and thats a SMALL amount of people who may or may not care about addons. In most case when you look at Addon useage right now, it's to be competitive in Clear rates and dps,we recently had a lot of high end clears in XIV come out as botted, but did anyone look at how many werent and how many real purple parses were from real input? No ofc not.
We cannot keep hyper focusing on such a small groups of people and not account for the entire raiding populace because it will always make it seem like a majority thing.
Last edited by strawberrycake; 12-04-2023 at 11:44 PM.
The article in question literally mentions that.
The same plugins still exist for FFXIV and nobody is going to reign those in.
Plugins that call out safe spots for you are now even shown in guide videos to fights. Surely this has no influence on anything.
Whats funny Cactbot is more or less just DBM from WoW, but more so, Splatoon is similar to a addon for WoW that was developed during Wrath of the Lich King called AVR (Augmented Virtual Reality).
Difference between Splatoon and AVR is that Splatoon actually works way better than AVR ever did, and AVR was banned all the way back in WotLK by Blizzard. Anytime a addon makes its way to do what AVR does, it gets banned or patched out fairly fast by Blizzard. SE turns a blind eye to all mods/addons/Plugins, unfortunately.
Last edited by KenZentra; 12-05-2023 at 01:38 AM.




I hope you see the glaring differences between the two games the article shows aswell and not just the parallels. Intersting read though.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



