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  1. #381
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    It's not helping yourself to respond to every tangient and then end it with "Anyway, all of this is beside the point, so I wont keep going with it" while still responding to it. If you dont want a tangient to go further then dont respond to it. If you want others to stop, then just say that. But this way you are just showing again how you are trying to hold others to rules you never adhere to.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #382
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saraide View Post
    It's not helping yourself to respond to every tangient and then end it with "Anyway, all of this is beside the point, so I wont keep going with it" while still responding to it. If you dont want a tangient to go further then dont respond to it. If you want others to stop, then just say that. But this way you are just showing again how you are trying to hold others to rules you never adhere to.
    People seem confused, so it's worth clearing the air.

    It's really not helping yourself to rag on on everything I do while also contributing to the thing you rag me over. But that doesn't stop you. If you can be so dogged in harassing someone, then you shouldn't be surprised the person is as dogged in defending themselves.

    But, in this case, it seemed people - for whatever reason (not the text of my post) - decided I said something I didn't. My response at first was confused, since there's no way a person could arrive at such a reading, but after that, I decided it was people unfamiliar with concepts that needed the concepts laid out and the point made with even greater clarity. So I did that.

    At this point, if anyone continues to misunderstand, it's by intent not accident, meaning it won't be fixed by explanation, and so further attempt at explanation is useless.

    When someone misunderstands, it makes sense to clarify one's intent. IF they still seem to misunderstand, but it's clear they're misunderstanding something specific, then clarifying THAT also make sense. As does correcting people who are wrong in their interpretation of what you're saying. Once the corrections and clarifications have been made, the conversation can move on with people understanding each other. Doing so is not a different set of "rules". If I misinterpret someone else, then them making a post to clarify isn't something I ever say they cannot do. So where are you even pulling that from?

    But hey, at least my posts were contributing to the discussion underway.

    Your post was just yet another dig at me personally and derailing with no contribution to the discussion at all. Good job.
    (0)

  3. #383
    Player
    KayliRose's Avatar
    Join Date
    Jan 2020
    Location
    Gridania
    Posts
    10
    Character
    Fiora Rose
    World
    Lamia
    Main Class
    White Mage Lv 90
    What I'd rather is more healing opportunities and less damage usage. As someone who's first mmos are not FFXIV, I came from a lot of games where healing is always first and foremost, and it feels really weird, even 6-7 years after playing this game, to know that Healer dps is demanded still. It's one reason I play White mage, because it still feels like one of the generic healers from other mmos.

    If you ask what I'd rather, I want more heal capabilities in healer kits, and not more dps juggling. Make the dps checks heavy on the actual DPS, who are supposed to be the blade of the party, let the lifeblood of the party worry about their jobs instead.
    (1)

  4. #384
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    So Ren

    Couple of points

    "
    Okay, then ask direct questions about the specific points you don't understand and I can attempt to clarify. The worst thing to do when you don't understand someone is invent something they didn't say and then at like they were saying that."

    I'm not "inventing" anything.




    "yes. While some players resist good change, players also resist BAD changes. Moreover, just because a change may appear good on paper doesn't mean it is good if it makes things less enjoyable to players - remember, at the end of the day this is a game, so should be fun to play. If players are saying some proposal would not be fun, that's important. It doesn't concern you because you want the outcome. If you didn't want the outcome, it would concern you. The SMN change ruffled feathers, too. But your take here implies everyone should accept and should support it."

    So, here we're talking about change management, I don't think you've ever needed to consider change management in the context of software development (I have, likely Ty has), so this comes off as (a) condescending and (b) twisted from what I was saying into something completely different. Fine- you don't care what I do or have done ^-^ , let's just say that I have more than enough experience about the process to know what I'm talking about although my background (as I have always admitted) does not include game development.

    As to the designer, hard to say. They have tons of designers for things that still kind of suck. They have dedicated encounter designers, yet a lot of encounter design has become samey and less good for the game. Clearly just having a designer doesn't guarantee solving the problem."

    Neither you nor I can say that they have "tons" of designers, and some comparisons of the number of job designers has shown that FFXIV had a relatively small number in comparison to a number of other games.


    So the ""corrupt a wish" is an obscure reference, which is similar to the "monkey's paw", not surprising that several people don't understand it. It's generally a bad idea to use obscure references. Just as it' s generally not a good idea to accuse people of acting in bad faith, but sprinkle your posts with comments like " If you don't get the point, you probably aren't going to get it. You can disagree, that's fine, just try to understand what you're disagreeing with."
    (6)

  5. #385
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KayliRose View Post
    What I'd rather is more healing opportunities and less damage usage. As someone who's first mmos are not FFXIV, I came from a lot of games where healing is always first and foremost, and it feels really weird, even 6-7 years after playing this game, to know that Healer dps is demanded still. It's one reason I play White mage, because it still feels like one of the generic healers from other mmos.

    If you ask what I'd rather, I want more heal capabilities in healer kits, and not more dps juggling. Make the dps checks heavy on the actual DPS, who are supposed to be the blade of the party, let the lifeblood of the party worry about their jobs instead.
    To be clear, when you ask about "heal capabilities" are you asking about healing skills? OR, are you asking about more opportunities to use the skills that you already have.
    (1)

  6. #386
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Your post was just yet another dig at me personally and derailing with no contribution to the discussion at all. Good job.
    The irony.

    Anyway, I would like to see an encounter with just a flat "every 2.5 seconds the boss deals 3ish% of everyone's HP" type thing going on. Just to see what healing that would be like. Imagine Rubicante ex with everyone taking 4k damage every 2.5 seconds.
    (6)
    Last edited by SargeTheSeagull; 12-04-2023 at 07:36 AM.

  7. #387
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    The irony.

    Anyway, I would like to see an encounter with just a flat "every 2.5 seconds the boss deals 3ish% of everyone's HP" type thing going on. Just to see what healing that would be like. Imagine Rubicante ex with everyone taking 4k damage every 2.5 seconds.
    Things would likely need to end in 3-4 minutes, or the healers will be out of MP by then. Especially if there's more going on in the fight than that constant damage pulse.
    (1)

  8. #388
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,118
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Anyway, I would like to see an encounter with just a flat "every 2.5 seconds the boss deals 3ish% of everyone's HP" type thing going on. Just to see what healing that would be like. Imagine Rubicante ex with everyone taking 4k damage every 2.5 seconds.
    For reference, with my ilvl 655 WHM (weapon is 650):
    • Medica II on self, counting only the HoT: ~4.8k HP / 3 seconds = 1.6k HP/sec
    • Proposal: 4k damage / 2.5 seconds = 1.6k damage/sec

    So, I'd need 3000 potency of healing each minute. In one minute:
    • 3 Raptures = 1200 potency.
    • Plenary = 200 potency.
    • Thin Air + Medica II = 1000 potency.
    • 1.5 Assizes = 600 potency.

    And I'm at 3000 potency. I'm going to be bored. My co-healer is going to be even more bored.
    (1)
    Last edited by AmiableApkallu; 12-04-2023 at 08:05 AM. Reason: deleted extraneous text

  9. #389
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    For reference, with my ilvl 655 WHM (weapon is 650):
    • Medica II on self, counting only the HoT: ~4.8k HP / 3 seconds = 1.6k HP/sec
    • Proposal: 4k damage / 2.5 seconds = 1.6k damage/sec

    So, I'd need 3000 potency of healing each minute. In one minute:
    • 3 Raptures = 1200 potency.
    • Plenary = 200 potency.
    • Thin Air + Medica II = 1000 potency.
    • 1.5 Assizes = 600 potency.

    And I'm at 3000 potency. I'm going to be bored. My co-healer is going to be even more bored.
    Well I mean on top of whatever other stuff the boss would do
    (0)

  10. #390
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,009
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Anyway, I would like to see an encounter with just a flat "every 2.5 seconds the boss deals 3ish% of everyone's HP" type thing going on. Just to see what healing that would be like. Imagine Rubicante ex with everyone taking 4k damage every 2.5 seconds.
    Instead of a constant small DoT, I think what would be more interesting would be a frequent, unmitigatable, hefty DoT that would force you to use your healing potency boost buttons to deal with it or struggle through it with more healing. A frequent DoT would also make the regen healers more useful if the DoT happens more often than once every minute, since the shield healers have a regen every minute.
    (0)

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