I mean they really aren't.
They dont have enrages. They could last nearly forever as far as I know, the only Trials/Raids I know that have enrages are Bismark (Island's HP he attacks) and sorta Ravana (walls crumble away due to damage throughout the fight and he does a knockback), both are from HW.
Mechanics get skipped the longer its been available due to gear or power creep from increasing low level action potency. An example of this is Nald'Thal. Its become common to never see them use their Scales mechanic, and everything that comes after that. Not to mention all the other bosses in that Alliance Raid. The first boss will only use his unique mechanic of moving the floor blocks around once. 2nd will show the first Meteor fake out, maybe get started on the 2nd one before being beaten. 3rd dies during or before the Solar flare AoEs (or whatever the AoEs coming from the Orb of fire she makes is called).
Mechanics can be completely ignored due to increase of HP, whether because of gear or again power creep from balancing. I think another good example of this is the difference of HP of someone who just completed the story of an expansion, and someone who's geared up from patches. Nidhogg's Trial for example, a tank who just got to them with gear they got from story or dungeons, has almost a 1/3rd to 1/2 the HP less than someone sync'd down. A sync'd tank doesnt even need to use any mit cooldowns ever, when at the time it was current, you'd have to keep something up from time to time due to non-telegraphed Tank Busters dropping you hard.
In fact going back a bit to too much DPS, older trials such as Ifrit and Leviathan have a built-in safeguard now to prevent them from enraging due to dealing too much DPS to them. Ifrit used to cast Hellfire if his HP reached a certain threshold and if the Nail(s) wasnt killed, everyone would die. Leviathan is similar, you needed to kill the Water adds that siphon aether from the boat's crystal cache, but if you didnt and you dealt too much damage to Leviathan, he would cast tidal wave before you could use the lever to protect the party. Or if the DPS was really insane, he will move to cast tidal wave, before the adds even spawn, also killing everyone.
Barb and Rubicante die before they repeat any mechanics at all. Thordan (never hard though) doesnt even summon more than once, if that. Nidhogg literally flies through phases, you'd be lucky to see more than 1 stack, if he even gets done with the 1 he fires off. Cape Westwind was literally removed from being so super easy (it was fun to do MINE, his TB would remove 90% hp to tanks and his AoE missle thing was insane). Shinryu doesnt get close to using all of his mechanics. I mean, I really could go on and on but to put it all in less words...
Most normal modes are over in less than 4 minutes. Most mechanics are never seen. They are not a fun nor a challenge.
So yes, to an extent the devs do not want you to fail, but also Normal modes are painfully easy. I'd say the only time they are difficult is the first week or two of when it is released.


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