No. That's not what I mean at all. I know the thread has grown a bit large over this topic, but I suggest reading through it as I do not want to continue to repeat myself more than I have already.
I've read the thread. I just don't agree with your opinion is all. I don't think you have a hot take, but I don't think someone experiencing something now for the first time will ever be the same as it was when it first released. There are too many things that have changed, such as job abilities, player skill, the dungeons themselves. Like I mentioned previously, I have a gut feeling that we'll see them do trials the same way they did dungeons where you can go with trusts. Should they go that route, all this becomes moot because the trusts do not perform at that high of a level, so the chances of mechanics being skipped would be pretty low. On top of that, you can't really be carried with trusts because as soon as you die, it's a wipe.
I am not sure if I want to suffer through longer fights. I get it that new players miss mechanics, bosses really die fast.
Ilvl sync might lead to longer fights and longer fights mean more time spend in dungeons. I am not a fan of dungeons lasting 25min+.
I dont think dungeons even last that long at minimum iLvl, I mean, they arent even that long with dungeons that have iLvl Sync'd.
Im all for fights going through all of their mechanics, I mean right now, you can fight Nald'Thal and potentially never see the scales mechanic, that used to be like, about half way through the fight right? And thats of course not to mention how all Crystal Tower encounters are basically just tank and spanks up until WoD.
Clearly you have not. Otherwise you wouldn't haven't asked a question so obviously obtuse. If you're going to disagree with me, that's fine. But don't invalidate your own take with asinine statements that force me to repeat myself because you're not getting the point.I've read the thread. I just don't agree with your opinion is all. I don't think you have a hot take, but I don't think someone experiencing something now for the first time will ever be the same as it was when it first released. There are too many things that have changed, such as job abilities, player skill, the dungeons themselves. Like I mentioned previously, I have a gut feeling that we'll see them do trials the same way they did dungeons where you can go with trusts. Should they go that route, all this becomes moot because the trusts do not perform at that high of a level, so the chances of mechanics being skipped would be pretty low. On top of that, you can't really be carried with trusts because as soon as you die, it's a wipe.
As for trusts. This does not resolve the issue, or would provide new players with a similar experience. We did not do these duties with trusts, nor did we have to deal with the encounter resetting the moment we die. The boss would have to bring the HP of all participants to zero. Not just you. We did these duties with other players, whom of which all had varying skill levels, and all who had to learn the mechanics of these fights. Healers could raise us if we fell, so we can continue. It also doesn't change that these duties would still come up in roulettes, and the fact that many new players would not choose to run with trusts even if it were an option for the exact reason I just laid out.
At least most people who object to this suggestion are honest, and simply say that they do not want roulette duties to take longer than they do now. Which is a fair take.
If a dungeon at any point of time during this game's lifespan took 25+ minutes, something is seriously wrong, and it most certainly isn't the content itself.
I wish you well on your crusade.Clearly you have not. Otherwise you wouldn't haven't asked a question so obviously obtuse. If you're going to disagree with me, that's fine. But don't invalidate your own take with asinine statements that force me to repeat myself because you're not getting the point.
As for trusts. This does not resolve the issue, or would provide new players with a similar experience. We did not do these duties with trusts, nor did we have to deal with the encounter resetting the moment we die. The boss would have to bring the HP of all participants to zero. Not just you. We did these duties with other players, whom of which all had varying skill levels, and all who had to learn the mechanics of these fights. Healers could raise us if we fell, so we can continue. It also doesn't change that these duties would still come up in roulettes, and the fact that many new players would not choose to run with trusts even if it were an option for the exact reason I just laid out.
At least most people who object to this suggestion are honest, and simply say that they do not want roulette duties to take longer than they do now. Which is a fair take.
I agree. They were able to do it with the final EW trial. Every major trial needs a lower ilevel cap. Thordan, Shinryu, etc. are so stupidly easy now.
its almost like "casual" content is supposed to be easy
who would have thought
more news at 11 ?
but hey once again, makes me glad they dont listen to the forums to implement things in this game, because damn if they listened to this place the game would be barren by now with the amount of absolutely terrible ideas
The one trial they did it with is still easy tho.its almost like "casual" content is supposed to be easy
who would have thought
more news at 11 ?
but hey once again, makes me glad they dont listen to the forums to implement things in this game, because damn if they listened to this place the game would be barren by now with the amount of absolutely terrible ideas
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