
Originally Posted by
ForsakenRoe
Additional healing changes will likely be very binary, just like healing itself: either it's enough to shake up the way we play, or it isn't and we carry on as normal. It will be very hard to 'notice' the change, leading to people potentially asking 'wasnt healing meant to be getting harder? When was that meant to happen'. Couple of extra buttons in the damage rotation is immediately noticeable as a change, as evidenced by the fact that the mere thought of it occurring causes such contention. And it would open up more design space for new interactions, than another healing skill would allow for, in followup patches (assuming SE actually did iterate, instead of 'rest on laurels'). For example, in one patch they add a new GCD to WHM with a 15s CD and reduce Dia to 12s, then next patch they say 'ok now people are used to that, here's a new system that plays around those previous changes: a healing tool that is charged by using those damage skills'. It wouldn't make sense to add the healing tool and it's associated gauge before the things that build said gauge, would it? Instead, it'd be made into another boring bland 60s CD, and we'd be back where we are now
Or for AST, changing Major Arcana to have the unique effects I mentioned, and if 'the cards all deal damage, but in different ways, and this allows them to have unique tertiary effects like mit or MP restore' goes down well with the players, then they can then move on to the bigger change of reworking Minor Arcana to be interesting in similar fashion