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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    ...
    Except adding dps buttons is a solution, it just only addresses one question, there are other questions to be asked and need fulfillment but that is the easiest one to address as nothing else needs to be adhered to for it to change given it wouldn't really change what we are doing as healers (unless they syngergized them with the kit itself and made them feel good to use), it would just be filling in where the monotonous seams are especially in a fight where you don't expect there to be as much healing, say normal trials or dungeons. Though reiterating,
    the role needs to be addressed on all levels. I do agree healing needs to be looked at on higher levels and in fight design but I don't think potency or denying dps skills will help in that endeavor, or even the rate of damage going out (I feel this will have the opposite of the wanted effect and steer people away), in my opinion if we are re-envisioning fight design, the best way to make healers feel good imo is by contributing mechanics that use that high potency or new methods that require shields, preferably separate from healing just the party altogether. (As that moreso becomes a mitigation check)

    I'll be speaking a bit more freely here, but: imagine a fight where you have to heal the totems or the platform falls and everyone dies or having to shield to ignore being pushed back into death. It's these mechanics that could potentially bring healers to be more interesting and actually essential in said fights. It's these types of mechanics that you don't see. Mind you, these are just examples but what I am getting at is that imagination is key in fight design, it's just the fights they design now all have borrowed mechanics and none of them in particular take any new design flow.
    (8)
    Last edited by Katish; 11-26-2023 at 03:18 PM.