Rather than having the healing spell fizzle, wouldn't it be better to let it go through at 100% effectiveness, but cause Cleric Stance itself to fizzle and lock out for 10sec (or however long for balance)? That way, emergency healing with Cleric up doesn't get neutered at all, but it DOES prevent you from going back into Cleric as fast, costing you some damage. Floor is less affected by misplays (a 20% reduction at certain times may well be a death sentence, what with how spiky damage is at times), Ceiling is able to know when to turn Cleric off manually to prevent 'fizzles' and maintain optimal uptime of the buff
I just want anyone who asks this to go and do either P10S, and do Harrowing Hell there, or do P1 of TEA. Imagine that healing amount required, but that is now what EX roulette looks like too. That, is 'healing required in a way that means I need to heal all the time' and I don't expect it'd go over well with... well, most players, really.



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