Welcome to IRL where you have your usual group of friends but you still can see and interact with strangers on a daily basis.No thanks.
Yeah it's so much better to have one giant faceless blob of glorified NPCs where you never see the same person twice and nobody interacts with anyone ever. That was such a blast to see happen in WoW I'm sure it would be wonderful here.
And before someone says "but FFXIV is already like that!"
No, it isn't, at all. If you think it is that's a you problem. Learn some social skills.
I think its really telling how some people in this thread really express the idea that an MMO community should be limiting rather than be expanding. Its as if they're not confident in their own little communities somehow
You know what's ruining this game? Too many servers. Again there's a tech reason due to this game's server infrastructure but imagine if they worked on them. No more need to DC travel to get to certain groups or have better queues for content, you can also interact and hang out with other people from other parts of the world and make the auto-translate feature that so many people have forgotten actually useful.
This is the ideal in a <ahem> A MASSIVELY MULTIPLAER ONLINE ROLE PLAYING GAME.
Not everyone wants that, you might want a "mega server", I do not, and some other people do not, it's that simple.I think its really telling how some people in this thread really express the idea that an MMO community should be limiting rather than be expanding. Its as if they're not confident in their own little communities somehow
You know what's ruining this game? Too many servers. Again there's a tech reason due to this game's server infrastructure but imagine if they worked on them. No more need to DC travel to get to certain groups or have better queues for content, you can also interact and hang out with other people from other parts of the world and make the auto-translate feature that so many people have forgotten actually useful.
This is the ideal in a <ahem> A MASSIVELY MULTIPLAER ONLINE ROLE PLAYING GAME.
As someone else mentioned earlier, DC travel should not be expanded, it should stay as is, reworked or removed entirely, but any expansion of it is a massive no no.
As for mega servers, there's a probably reason it is dying MMORPGs that make them. They portray it as this amazing technology, but what they are really doing is merging servers because their game is dying and all their servers lack players if there are too many.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It's probably because the expansions are harming other aspects of the game in an attempt to progressively expand. People are deliberately willing to ignore possible consequences of such features because on the surface it sounds like a reasonably good idea to them. Cross DC visit for example has helped certain communities grow while it has completely eliminated other communities. For any sort of expansion to the system to work, we need other changes, so we don't have another "Everyone goes to Aether" situation repeating itself. These are all ideas that sound good on paper but actually tend to come with unforeseen consequences that nobody expected to happen. For some of us, DC visits have actually caused there to be less socializing, not more. Also let's be honest, the auto-translate feature isn't going to prevent language barrier issues. JP already has "Must speak Japanese" or "Must speak English" issues in their own PF and this is before region visit exists. The auto-translate feature isn't going to help anyone have an engaging conversation or discuss strats in PF either. It's a cute little thing that's good for simple greetings, and people already don't like talking in dungeons. DC region visits could also make it harder for people to find statics due to some job roles being more congested than others. It'd be nice if people started thinking more what could possibly go wrong instead of, "It'd be nice to hang out with that friend from overseas".I think its really telling how some people in this thread really express the idea that an MMO community should be limiting rather than be expanding. Its as if they're not confident in their own little communities somehow
You know what's ruining this game? Too many servers. Again there's a tech reason due to this game's server infrastructure but imagine if they worked on them. No more need to DC travel to get to certain groups or have better queues for content, you can also interact and hang out with other people from other parts of the world and make the auto-translate feature that so many people have forgotten actually useful.
This is the ideal in a <ahem> A MASSIVELY MULTIPLAER ONLINE ROLE PLAYING GAME.
That's reasonable because for some purposes you probably just want everyone to speak the same language. It's even like that in EU where you can run into French speakers a lot and it can be a headache and if they wanted an all-French speaking or all-English speaking party respectively it makes a lot of sense.
I've found you can actually do that but it can take time to find all the things in the auto-translate dictionary. But if you know how to use it, you can find a lot of useful things quick and a lot of it does relate to strategy actually, including things like "clockwise". Depends if you have the patience for it but it is useful for casual content and Duty Finder where you aren't carefully choosing who your party members are.The auto-translate feature isn't going to help anyone have an engaging conversation or discuss strats in PF either.
Which is why I bring up the tech issue. Current FFXIV isnt built for it, just imagine on console.It's probably because the expansions are harming other aspects of the game in an attempt to progressively expand. People are deliberately willing to ignore possible consequences of such features because on the surface it sounds like a reasonably good idea to them. Cross DC visit for example has helped certain communities grow while it has completely eliminated other communities. For any sort of expansion to the system to work, we need other changes, so we don't have another "Everyone goes to Aether" situation repeating itself. These are all ideas that sound good on paper but actually tend to come with unforeseen consequences that nobody expected to happen. For some of us, DC visits have actually caused there to be less socializing, not more. Also let's be honest, the auto-translate feature isn't going to prevent language barrier issues. JP already has "Must speak Japanese" or "Must speak English" issues in their own PF and this is before region visit exists. The auto-translate feature isn't going to help anyone have an engaging conversation or discuss strats in PF either. It's a cute little thing that's good for simple greetings, and people already don't like talking in dungeons. DC region visits could also make it harder for people to find statics due to some job roles being more congested than others. It'd be nice if people started thinking more what could possibly go wrong instead of, "It'd be nice to hang out with that friend from overseas".
Also some of these points here are taking away player agency into it. If were talking about joining statics or PF, the person would have to make sure theyre capable of communicating and playing well.
The point is removing the barrier to allow for such a thing possible. Everything that can go wrong already has happened with general human toxic behavior, which isnt bound by region.
I just dont agree with blindly dismissing the idea.
They have a completely different mentality than europeans and americans, that's not comparable to EU being paired with french,italians,spanish or any other EU country.
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