No it wasnt. I mean it was good, but other rpgs told the same theme it had with a lot more depth. Also the formulaic pacing and padding in some areas were awful. Literally the only hype and good thing about the story was the final act
Yes it was. I've played many RPGs (FFs III-VI, Lunar, both Baten Kaitos, etc.) and none of them impressed me as much as ShB. I was always trying to get to the next part of the MSQ because I wanted to know what happened next. Persona 5 and Xenoblade 1 were the only other RPGs that made me feel the same way.




Emet-Selch carried ShB hard. Which is probably why the patch content was a snooze.




ShB was good, but it was hardly flawless. From things like Y'shtola abusing Flow and having to be plot deviced out, to the "we have Zenos at home" that is Ran'jit, and more. There's plenty to nitpick.
I wish he was in the party for a lot longer. I get it though, a lot of the story roadblocks wouldve been easily solved if he helped but I feel like that in of itself wouldve made a stronger story than what we got.
A villian who wanted to understand our motives for defying him, stayed with us through thick and thin as the observer, slowly growing and developing a sort of understanding only to struggle in wanting to continue his original mission and wanting to help and give humanity their chance to live their lives.
We still had this theme in the story regardless but it wasnt as pronounced and only shown during the final act, rather than us the viewer seeing that happen naturally.
I think thats my issue with Shb's message.



In hindsight, the signs for how ridiculous things would become next expansion were already there since the end of 5.3. Not gonna repeat the complaints about the non-sacrifice and how they handle Elidibus, but the question I haven't seen anyone ask, and it's quite shocking nobody did...
How the hell did nobody notice the stupid Fandaniel Towers being built? They weren't located out of sight. And judging from how ridiculously large the tower of Zot is, the construction of each tower would have taken long enough that the nations would have been aware of them long before their construction ended.
It takes a massive amount of suspension of disbelief not to see any problem there.




It actually was stated that they just appeared. Aside from the Tower of Babil, they weren't built; they were summoned, using parts of Varis's corpse to make them extensions of Anima, which then use the captive tribes to maintain and defend the towers and funnel aether back to Garlemald. When Estinien destroyed the body part in the Tower of Zot, it lost its connection to Anima and vanished. Basically, the other Towers are Anima's adds.In hindsight, the signs for how ridiculous things would become next expansion were already there since the end of 5.3. Not gonna repeat the complaints about the non-sacrifice and how they handle Elidibus, but the question I haven't seen anyone ask, and it's quite shocking nobody did...
How the hell did nobody notice the stupid Fandaniel Towers being built? They weren't located out of sight. And judging from how ridiculously large the tower of Zot is, the construction of each tower would have taken long enough that the nations would have been aware of them long before their construction ended.
It takes a massive amount of suspension of disbelief not to see any problem there.

I liked the Endwalker story a lot, even though a lot of it was a bit cheesy. Like the fakeout deaths near the end. That Zenos fight was *chef's kiss* though. Kinda interested to see where they go from here, though. I mean we went to friggin' space.



Yet another new topic about how Frontlines is trash. Guess we should have made 5000 topics like that pvp forum nightmare instead of being so evil of creating one topic with a lot of pages
Will put you on ignore if you can't form a logical argument but argue nonetheless



Unpopular opinion, probably: It seems like they're going in exactly the direction they should go. The Dawntrail trailers (thus far) gives the impression that we're taking a step back from the world-ending threat theme for now, with the Warrior of Light having the opportunity to return to their Adventurer roots.
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