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  1. #1
    Player
    Jargal's Avatar
    Join Date
    Oct 2021
    Posts
    35
    Character
    Jargal Ganbold
    World
    Behemoth
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Not really. Most of them say much the same thing and most people usually come up with the same strategy (or few strategies) anyway.
    One of the things that are annoying when revisting content is just to look for inevitable obnoxious ways of finding very simple information that not always needs a 20min guide on youtube nor the need of having various links for stuff?

    Quote Originally Posted by Jeeqbit View Post
    Check the battle log. Status effects are shown in there and can be linked like items and PFs can. You can also just get to the mechanic and hover over it.
    The battle log is i'm sorry, very crappy (just like almost every UI in this game terrible to navigate), just put this information in a straight to the point menu.

    Quote Originally Posted by Jeeqbit View Post
    The type of damage dealt by the attack is stated in the battle log and also as fly text.
    Temporary recorded and not always up for the player to check in the future unless he goes in the fight again (assuming the player took a very long break since stepping on the content, also like I said, the battle log is terrible and awful to navigate to find simple information in a fast maner.


    Quote Originally Posted by Jeeqbit View Post
    This is true. Recording and then reviewing footage is the most effective way to work out complicated mechanics when doing it blind and that's exactly what these "other sources of information" have done for you and is why most people check these "other sources of information". Even in the first hour of a raid release, people are watching live streams on their second monitors so they see if other people figured it out before them to save time.
    That is not very user friendly, I'm not critising the existence of guides and information outside, but not everything needs to be seeked out of the game, there's information and information, not everything needs to be checked via recordings, or screenshots or on a second monitor, that's the opposite of being something simple and straight to the point. Guides will still exist, I'm not asking for a step-by-step guide in-game, just a way to avoid having to do hops like I'm doing a college research just for most of the times check a very simple thing.

    Quote Originally Posted by Jeeqbit View Post
    Like the Battle log which does exactly that?
    Battle log is shit like 90% of this game's UI, sometimes certain types of information can just be optimized visually to avoid wasting time scrolling on a terrible chat window, also the battle log wipes that information if you get DCd or you know, log off at somepoint after a day of prog.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,799
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    One of the things that are annoying when revisting content is just to look for inevitable obnoxious ways of finding very simple information that not always needs a 20min guide on youtube nor the need of having various links for stuff?
    Usually if I want a quick piece of information on a mechanic, I just look at consolegames wiki where the basic information I want usually is, such as what a cast does or debuff information. But lots of websites make comprehensive text guides now.

    The battle log is i'm sorry, very crappy (just like almost every UI in this game terrible to navigate), just put this information in a straight to the point menu.
    Well you can filter it to remove the information you don't want ie. just display status effects that are applied or removed, as well as filter only attacks applied to or applied by certain people (such as you or party members). You can filter out beneficial things like heals for example if those are not relevant.

    Temporary recorded and not always up for the player to check in the future unless he goes in the fight again (assuming the player took a very long break since stepping on the content, also like I said, the battle log is terrible and awful to navigate to find simple information in a fast maner.
    All it takes is 1 hit and then they know the damage type, not even just for the next pull, but for the next cast in the same pull, because of the little icon that appears next to it in the fly text. I don't think we really need to have it where we see a list of casts and damage types in the Duty Finder window when we could just queue in and see what the cast does or google the timeline (usually someone posts the timeline on reddit).

    the battle log wipes that information if you get DCd or you know, log off at somepoint after a day of prog.
    On a PC, it technically stores this information across numerous text files in the Documents directory but you have to order them by modified date to find it.
    (1)

  3. #3
    Player
    Jargal's Avatar
    Join Date
    Oct 2021
    Posts
    35
    Character
    Jargal Ganbold
    World
    Behemoth
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Usually if I want a quick piece of information on a mechanic, I just look at consolegames wiki where the basic information I want usually is, such as what a cast does or debuff information. But lots of websites make comprehensive text guides now.

    Well you can filter it to remove the information you don't want ie. just display status effects that are applied or removed, as well as filter only attacks applied to or applied by certain people (such as you or party members). You can filter out beneficial things like heals for example if those are not relevant.

    All it takes is 1 hit and then they know the damage type, not even just for the next pull, but for the next cast in the same pull, because of the little icon that appears next to it in the fly text. I don't think we really need to have it where we see a list of casts and damage types in the Duty Finder window when we could just queue in and see what the cast does or google the timeline (usually someone posts the timeline on reddit).

    On a PC, it technically stores this information across numerous text files in the Documents directory but you have to order them by modified date to find it.
    Because its faster to check in-game information than to search on a wiki, c'mon now. So far most of your suggestions are exactly why I suggested something quick to access in-game opposed to "open wiki", "record video", "take screenshot"... like bro, would it hurt to have a little menu that works as a codex that fills with bits of useful info accessible in-game instead?
    Like, look at your last quote, are you seriously suggesting its acessible or fine as is by going INTO THE GAME'S TEXT FILES for information that could be logged and accessed in-game??? you have to be trolling at this point.

    Also I never said these to be shown on Duty Finder, make a menu that works similar to how the story codex they added with descriptions of characters and lore, but do that for enemy encounters. It would also be a nice thing for you to have it completing itself as you get closer to clear/clears.
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,799
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    Because its faster to check in-game information than to search on a wiki, c'mon now.
    Not really any faster to me on a PC. Do you use a Playstation?

    are you seriously suggesting its acessible or fine as is by going INTO THE GAME'S TEXT FILES for information that could be logged and accessed in-game???
    It is logged in the game though.

    Also I never said these to be shown on Duty Finder, make a menu that works similar to how the story codex they added with descriptions of characters and lore, but do that for enemy encounters. It would also be a nice thing for you to have it completing itself as you get closer to clear/clears.
    I figured it needed to be the Duty Finder window so that it's visible prior to entering the queue, otherwise you'd be thrust into the battle and it's too late to read anything.

    Anyway, SE does not want to say "this is the strategy" or "that is the strategy". They want players to come up with it. They are going to make a strategy board in the game in 7.0 that you can share with others so maybe that will help.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: