SE: You cannot world hop and gather multiple timed nodes >: (
Also SE: World hop as many times as you want for hunt mobs fam :>
SE: You cannot world hop and gather multiple timed nodes >: (
Also SE: World hop as many times as you want for hunt mobs fam :>
Last edited by Bellsong; 11-20-2023 at 01:07 PM.
Accurate. You can spend an entire day doing nothing but hunt trains by hopping from world to world and DC to DC now. It's actually really annoying during peak hours or when people need endgame tomes for something(like new relic steps).
Just curious but can you provide the data/stats for this? Not doubting, but I'm curious. I used to go to hosted events for EW's alliance raids on Dynamis, and half the time when I clicked through all the parties I'd notice that more people were travelers than not.
You're the one who said it is inconvenient for those who are visiting their friends on other data centers. Pardon me for assuming that perhaps you are one of those players instead of someone simply using other players as an excuse.
So you want me to ask. I'm asking. Just what do you do with your time that makes you think it is necessary to have access to timed nodes while you are off world?
I don't need to give you any reasons. I'm not asking for timed node access to be changed and you have no say in the game's design.
You're the one who needs to come up with good reasons that will convince the developers that it is necessary for players to have access to timed nodes when they are off world.
Good luck.
Latest LB census:
https://docs.google.com/spreadsheets...#gid=627409761
Farthest right column is active level 90 character population. For Dynamis worlds, the range is 9434 to 13149. For JP worlds, the range is 3449 to 16507. There are 6 out 32 JP worlds that have more level 90 characters than the highest Dynamis world, 10 out of 32 worlds that have level 90 populations lower than the lowest Dynamis world and 16 out of 32 worlds within the same range as Dynamis.
Unfortunately, I doubt we're going to get enough players to change their minds about going off data center for content since that's a world wide problem for the game and not one that's limited to Dynamis or even NA. SE would have to shut down data center travel and that would be a very unpopular move with a large portion of the player base, including JP players.


Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.
I ask for a reason because you state that it’s not necessary, when the stigma of the problem is the community stacking everything on Aether DC for nearly every piece of content. Also, people do have a say in the game’s design because whatever feedback we give Yoshida and his developers is considered; go look up Synodic Scribe’s video on that subject. It’s worth a watch and better than streamer perspectives.
Or you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.
To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.
To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).
While small, globalizing Gathering by allowing Legendary and Unspoiled Nodes to be hit for the full durability would be a QoL to have unless they state specific technical limitations since Gathering is a large part of End-Game Marketboarding or Crafting Pots, Equipment, and High-End Food.
Last edited by HyperiusUltima; 11-22-2023 at 06:40 AM.
Brief suggestion for your friend's FC if they aren't using their garden patch(es) to grow other things they need: grow Voidrake then turn the Voidrake in at the Curious Crop Exchange for the Darksteel Ore. I haven't needed to farm the ore in a couple of years because I'm stockpiling the Voidrake.
But you're still able to farm the Darksteel on your home world then bring it with you when your friend's FC needs it. It goes a lot easier if you plan and collect what is needed in advance.
Yet it's still possible to play the game normally on Primal and Crystal, and some content can be played normally even on Dynamis. It's a player created problem and players have the ability to fix it if they would simply remember that they were getting all that content done even before data center travel was added. They don't need to be going to Aether.
We already know that a lot of our feedback doesn't reach the developers. There was the classic "RMT isn't a problem on any worlds" until YoshiP did one of his walks on a NA world just to be constantly interrupted by RMT spam. Suddenly part of the dev team was being asked to address it. Earlier this year YoshiP stated during a broadcast that the problem with players congregating on a single data center for PF content was limited to the JP worlds when NA/EU players had been complaining about the exact same problem for close to a year. That throws a lot of doubt on whether they even get the NA/EU feedback, and if they bother paying attention to it if they do. Sometimes the JP player base has had the same opinion as the NA/EU players (things like use of mods). Maybe the changes that made us feel like they are listening to us really happened because the same requests were made by the JP player base.
I'm not saying don't bother leaving feedback. It never hurts to try. But we still have no actual say in the game design. It's up to SE to decide if the player base has a legitimate concern that they will address or if they will not do it for whatever reason. If we had an actual say, the game would be very different right now because we would have a "vote" in the decision-making process.
And that is something that SE has been working toward outside of the timed nodes. Their original intent for world visit (though not data center travel) was to allow players to have access to their retainers when on other worlds in their home data center. They hit a technical limitation that they couldn't solve at the time. The homeworld restriction on the timed nodes could be another technical issue.
They may well be trying to "globalize" as you describe, which would be their choice about how to design their game. I still don't see a need to create the off world access to timed nodes with the current server set up when most gathering of that type is planned in advance. I also won't complain if SE chooses to change it as long as there is still access equivalent to what we currently have.
What you might consider is focusing your feedback on your specific concern, in this case access to the Darksteel Ore, instead of on timed nodes in general. Darksteel Ore was mainly for crafting end game gear when introduced. Now it's used mainly for the workshops and some housing furnishings. It's rarely used for making gear since most players are going to get the Ironworks tomestone gear.
Perhaps it's at the point that there's no benefit to the game in leaving those original ARR unspoiled nodes as timed. If SE wants to preserve some rarity, they could change the materials to hidden (similar to Mythrite Ore, etc.) so players wouldn't always get the material but would still get it often enough and would have more flexibility on when to gather. Then other nodes that should remain timed will not be affected by the change.
Agreed, they should let you gather on other worlds.
If they can figure out a way to add a limit of only mining 1 of any unique node per hour (or 30 mins for those old ARR nodes) per example. That way you can't double dip.
Dunno about the technical side of it though.
The fact you can do it with hunts is normal. Hunts require a group of people and require scouting/spawning for them to even occur. And none of that was actually even intended by the devs. That's all community made.
Meanwhile gathering is just, anyone can go get it when it's up.




Sadly, many here probably don't understand how many things overall give reasons for SE to not bother.
If we for say wanted a system that is both Accountwide in game/shop/achievements. it would press them to find a solution to things like storage, glamour, Gearing speed, progression types.
if they had you able to disconnect from your homeworld asides the reasonable things(which are very minor in what they are) people will be able to enjoy their servers, but also visit friends.
and if that applied well into a RegionWide DF/PF/PVP [KINDALIKETHECLOUDTESTISRN LOL], DCs such as Dynamis(and maybe even Materia if it had at least some partial interaction with their closest DCS) would have a more expedient growth in population rather than the Forced Growths that we will see around Major Expac/Patch Days.
<I certainly hope this topic of gathering for yourself, or making use of your time in other Worlds/DC reaches the devs Ears/Eyes/Mind. More So since there really is no huge loss. as many things prevent any negatives.>
Just as this will improve basic enjoyment of the game and how you can truly enjoy your time with others.
(this is just a piece of the tide that will raise other topics/boats to be considered or tested, and dare hope to be implemented.)
If anything, it's simply just doing a task and earning from it. (they can't even say it's technical. if it was, no one would DC Travel or World Travel for content.)
Last edited by GTK0HLK; 11-22-2023 at 08:03 AM.
A bit off-topic for this thread, but I disagree that congregating on a single data center is a player-created problem. It is a player-discovered, optimal solution to the game environment as it is currently designed by SE.
Multiplayer content works better with more people together, and we can freely DC transfer to congregate. Therefore, a single place of congregation makes sense from the players’ perspective.
For NA, for better or for worse, this place of congregation has become Aether.
(I hate this situation, by the way, but let’s not fault the players for it.)
In some cases, it's better. Not in all cases though.
Having 10,000 players instead of 6,000 players available doesn't help if the needed role ratio is 2-2-4 but the ratio of those available is 2-1-5. You're still going to have a large number of players waiting longer in hopes that others will show up to fill the missing role.
There's also a limit on how many instances the instance servers for each data center can have open at one time. Using some numbers for an example: if the instance servers can handle 1,000 concurrent 8 man instances but there are 10,000 players waiting, even if the role ratio is correct you've got 2,000 player that have to wait on some of the 8,000 in those instances to finish their duties so a new instance can be formed.
I don't think anyone wants another Raubahn EX-like situation yet the more that players congregate on a single data center, the more likely it is to happen.
If SE is satisfied by the results of the stress test this week, it could be that they have a solution to the problem of having huge number of players choosing to congregate on the same data center.
If they are not happy with the cloud servers, then it would have been better for everyone if at least 2,000 of those hypothetical 10,000 had remained on their home data center to use the instance server resources available there instead of overburdening the instance servers on the already congested data center they traveled to.
It is a problem that players have caused. They are using data center travel for reasons other than SE intended.
It is a problem that players can solve by staying on their home data center unless they are playing with friends on other data centers.
Or we can let SE implement the only solution available to them at this time - shut down data center travel completely.
Is that what players really want so they can avoid accepting responsibility for the choices they freely made? They could continue to blame things on the big evil SE but it's not going to restore their access to other data centers if SE does not have anything else they can implement.
Last edited by Jojoya; 11-22-2023 at 10:06 AM.
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