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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Hell, if we just made GCD heals damage neutral RIGHT NOW and DIDN'T change anything else, that would STILL be more interesting. I'd have the option to roll HoTs across the party or not, which is already more interesting than Glarespam.
    It's a little more nuanced than that. The irony is that rolling hots across the group would actually be the superior choice. You get the same damage and you have continuous healing rolling on people as mechanics mitigating risk and just overall making things comfier. That's before we touch on the advantages of an instant cast Regen for mobility and timing vs Glare's short cast time. I did something similar for Hello World prog, rolling regens and precasting Medica II en route to my spot to reduce the risk of a ranged dps death in certain combinations.

    it would just be.... weird and counter intuitive IMO.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    it would just be.... weird and counter intuitive IMO.
    In a world where we literally, quoting Renathras,
    just made GCD heals damage neutral RIGHT NOW and DIDN'T change anything else,
    my issue would be that maintaining a HoT is no more interesting than maintaining a DoT. "Push button on a timer" is not interesting without a mechanic that tries to confound that (let's conveniently ignore that I'm bad at that as it is).

    That said, I would agree that modified MP costs could be that confounding mechanism.
    (3)

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    651
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    That said, I would agree that modified MP costs could be that confounding mechanism.
    I kinda wanna keep note of this if I change up my reworks; MP-less heals aren't refundable, but MP-heavy heals are refundable. MP more or less is something time-gated, so it still works as the deterrent for spamming, while still offering free Cure and Medica options if things really do go south. Even makes Piety a little more useful.
    (1)