1) I don't care about the peak of optimization. I do care about (a) the gap size and (b) the shift in optimization focus from healing to DPS. Believe it or not, I DO try to optimize, I just don't like optimization of DPS rotations.
2) Clearing content. I've cleared a number of things where the clear came down to the wire. The whole "the screen started to fade to black as the Enrage was applying its damage to the party but the boss died mid-effect resolution and we got the clear" thing. PF is pretty wild. In those cases, had I been doing 10% less damage, that WOULD be relevant.
3) Have you met this community? Or read these threads? Is this the thread Ty said my complaint was out of a desire to be lazy and still be rewarded, which several people agreed with or was it that other one? Regardless, there's your ansewr.
4) I'm not. I'm saying for the Healer role, the "more effort" should be on healing, not on DPSing. AND, lest you forget, my 4 Healers Model means at least 1 (and more likely 2-3) of the healer Jobs WOULD be rewarded for "more effort" on DPS rotation optimization. So that would be covered under my proposal as well.
This is heckling.
Also: When did I ever say I'd quit "P8S"?
I've admitted to being wrong here on 5 separate accounts, I believe.
This is also heckling.
This is ALSO heckling.
The sarcasm aside: This is true though...but a lot of this depends on the person.
Some people just freak out easy - no matter the role or Job they're playing.
Further, some people have different strengths and weaknesses. One person might be good at optimizing for healing but not damage. Another might be good at optimizing for damage and not healing. Another might be good at both. Another might be bad at both. Some people can have 30 DPS buttons and not break a sweat but give them 3 with one optimization and they lose their minds and freeze up in battle.
But all things being equal, a person is LESS likely to freak out the LESS overwhelmed they feel, and people are also less likely to freak out/get overwhelmed when given something they're comfortable with. Like some people are great at English but suck at math, so give them a hard English test and they won't even get the least bit nervous, but give them even a basic math exam and they may psyche themselves out and fail it, even if they know the material. The reverse can also be true for people skilled with Math but bad with English. Or alternatively how an extrovert does great at parties while an introvert may freak out, but an introvert may be great in a library where an extrovert is so bored they doze off.
So this means less DPS complexity helps in two ways:
1) For people who aren't good at DPS rotations but ARE good at other things - and picked one of the "other things" roles for exactly this reason - it helps them since they aren't forced out of their comfort zone into something they dislike/aren't gifted at.
2) For people who are generally average across both types of things, there's less to juggle so less chance of being overwhelmed - it helps them since there's less overall mental loading.
The only people it doesn't help are:
3) The people good at optimizing DPS rotations but bad at optimizing healing - but we have DPS Jobs for that.
4) The people good at both who want to do both - but we have the 4 Healers Model for that.
Eh, there are probably about 3 conversations that we have over and over again in cycles but...more or less, yes.
We already have a more or less solution, but some people don't want it because it doesn't give them everything they want, despite asking for total sacrifice from others on their behalf, so we'll have the same conversations over and over again...and ultimately none of it will matter since the Devs/Yoshi P have outright said why they reduced healer DPS actions, that it had the effect they wanted, and that they're not going to change from that course. And because the people rejecting the one solution that would work don't seem to realize it's the only one compatible with that stated developer perspective on the issue.
So round and round we go. Every now and then we break out of the asylum and crash General, that's all.![]()