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  1. #10
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    I've always felt mastery of healers should be based on mastering HEALING instead of mastering a damage rotation. <...> Many people that play this game will tell you they tried healing and it was HARD, so they went back to DPS or even tanking and that they respect healer players. That means there's already an element of mastery.
    Many people also struggle to maintain a 50% GCD uptime in mainstream content like alliance raids. The cold hard truth is that it's not so much that meeting baseline healing requirements is challenging (because until you get to Savage it generally isn't), but rather I'd be willing to bet they were over thinking what button to press or even simply where that button was on their keyboard. Assuming this isn't some wild situation where they were trying healing for the first time in an Extreme or Savage, I bet that as long as they had have pressed *something* that consisted of just about any GCD heal with the right target selected, they would have scraped through. There's a reason why you see so many nervous WHM's rolling Medica II after all. The mastery element comes when you start min maxing your GCDs into more glares.

    Quote Originally Posted by Renathras View Post
    For the record, the conflict is " But tell me, how does that work in solo duties? How does that work in more casual endgame content like the current Alliance raids? How does that work in intermissions in high end content? How does that work in puzzles such as Rubicant? How does that work when I'm duoing maps with a friend?" When you say "Yes, you can do a thing...but it doesn't work in any/all areas of the game", well then, you're effectively saying you CAN'T do that thing. "You can't do it in soloing, or casual endgame or intermissions or puzzles or maps", well then, what CAN you do it in? If the answer is "nothing", then...how is that different than saying you can't do it?
    I'm not saying it's impossible, I'm saying that doesn't solve the problem here and instead it just creates new problems.

    Look at it this way. If Yoshida spots your post and decides that yes, increasing healing requirements is the answer, do you think that he is going to move the needle enough in an alliance raid to the point that I'm not going to be practically eating the corner of my desk in boredom and frustration?

    Quote Originally Posted by Renathras View Post
    1) The Devs have moved way from more healing requirements, so obviously they won't go back on that.
    2) Despite the Devs having moved away - and made explicit statements this was intentional and that they will continue down this line of action - from more DPS actions on healers, they obviously will be willing to go back on that.

    How does that make sense?[/QUOTE]

    Because 2) isn't actually strictly true. Whilst yes, our DPS kits are about as simplistic as they've ever been. We're also spending more GCDs than ever before on DPS even in Savage. Until we get the day where SE actually openly and honestly tell us what their aims are with healers, we're honestly in the dark as to what they expect out of us. Frankly, I think they themselves are in the dark too, let's not forget Yoshida's test group healer getting 'retired' because they got 'too good'. If they don't want us DPSing, they are doing an absolutely horrible job of it. If they want us DPSing but want it to be as mind numbingly boring and RSI inducing as possible then I guess they are at least succeeding at that. Fun fact, even the RGB LEDs for my glare key (6) are failing at this point.

    Besides, as I've said many times, I don't even think it needs to be extra buttons if SE do it right. I've championed and flown the flag for more buffing, more debuffing, procs etcetc. We don't need a full fat DPS kit, we just need *something* worthwhile to hold our attention for those inevitable times when there's nothing to heal.

    Quote Originally Posted by Renathras View Post
    Again, what would it take to make pure downtime satisfying? Let's say we don't change DPS requirements AT ALL. So you can still go through an entire 4 man dungeon only using 3-5 oGCD heals and no GCD heals at all. What WOULD it require for that person to be engaged? Roe's WHM proposal would keep them happy? Do you genuinely believe that? 1 extra GCD attack every 15 seconds and an occasional burst based on a gauge they have no control over because it's normalized to generate over time based on attacks, and you still are filling every dead GCD with Glare? Would that person be happy with that forever, or for about 3 weeks before they started complaining asking for more yet again?
    As much as it's vilified, Cleric Stance was satisfying. Old AST cards were satisfying (To me at least), Old AST mechanics involving stacking and extending multiple buffs and such all at once were ultra satisfying. Wringing out obscene amounts of HPS potency from Eos so I could spend more time DPSing was satisfying. Being able to impactfully help my teammates with simple things like cleansing pacification was satisfying. Virus chains were satisfying. Crowd controlling packs was satisfying. It's sad that all these neat facets of healer gameplay are consigned to the bin.

    As for complaining about it after 3 weeks, people were overall decently happy for some 4 years no?

    Quote Originally Posted by Renathras View Post
    It's easy to say "I'd be engaged" or "surely they'd be super engaged by it", but would they really? We're talking tryhards that think something like SCH and WAR are braindead. So how would they suddenly find a DPS rotation that is still designed to be less complex than either of those engaging instead of braindead? How long would the novelty last before they would find it just as boring and braindead as healers now and be demanding more, leaving us in this same problem a second time, only with a yet higher bar of "more DPS buttons/interactivity/rotational complexity" yet again?
    If this were true then why didn't this happen over the course of ARR/HW? The answer is that DPSing as a healer wasn't boring, quite the opposite in fact.

    Quote Originally Posted by Renathras View Post
    And how does it address the basic problem of healers being bored because they feel redundant? How does it prevent a zero healer TOP clear? How does it prevent people making 1T+3DPS parties and clearing dungeons faster? The greater complexity presumably would still have healers doing less damage than a 3rd DPS, right? So if healing requirements haven't changed to require a healer - because that would be ...not IMPOSSIBLE but we're not doing that (we might raise healing some, but Tanks still won't need it and Curing Waltz/etc will still be more than enough to cover it)... so you still don't need healers for runs. So these healers are "more fun" (to the people that like DPSing on a healer), but their damage is still less than bringing another DPS and their healing is still not needed in encounters. How does that really fix anything?
    Eh, I'm redundant queueing alliance raids solo as a DNC much of the time, doesn't make it boring though. As for No healer clears, that's an entirely different problem and as such, needs a differently solution if it's to be tackled at all. My personal opinion is that if healers weren't already up in arms, I honestly suspect it wouldn't be nearly as big a deal.

    Quote Originally Posted by Renathras View Post
    I...I'm not asking this to be facetious, I genuinely don't see it as a solution that actually WORKS. It makes some people who are bored a bit less bored, but they're going to get bored again with it soon enough; the people that aren't bored will hate it and now feel like they're stuck in a game that has no place for them and doesn't need them; and encounters will still be more efficient to farm without healers and even Ultimates will still be getting cleared without healers. How is that a solution? I've called it a band-aid before, but it's barely even that, as the few people it DOES help it won't help for long since soon, they'll be bored again with the Tank/SMN level DPS rotation and be asking for more because that will still be boring for them in the end.

    So in the end, it helps no one, hurts some people, and doesn't fix the underlying problems.
    .... Are you actually for real with this nonsense?

    I'm going to be brutally honest here with you. This paragraph is a perfect example of why you treated the way you are, there's just no nicer way to put it. Sorry.

    It makes some people who are bored a bit less bored
    First up, lets downplay the actual intention and goal of this. Perfect

    but they're going to get bored again with it soon enough
    Next, lets pull a completely baseless assumption out of the Ren crystal ball of destiny despite the fact that we have actual prior evidence of sweaty DPS hungry healer chads being generally content through the first 4 or so years of the game.

    the people that aren't bored will hate it and now feel like they're stuck in a game that has no place for them and doesn't need them
    Stretch Armstrong would be proud of this one sir. Remember what I said about trying to project your own personal opinions as if they were the voice of the majority? You're doing it right here. Remember that it wasn't Endwalker that fixed DPS anxiety with it's great pruning, it was Stormblood with the removal of OG Cleric Stance.

    ...hold off for a moment on disagreeing with me - I suspect you do - and answer this question instead: Can you at least understand what I'm saying here? Not the specific WORDS, I'm not asking about reading comprehension, I'm asking about understanding the concept of "This doesn't seem like a solution due to these reasons"?
    Yes, I fully understand what you're saying, enough so to realise that it's complete tripe.

    You're trying to discredit one solution for one problem because it doesn't address a different issue. Guys lets give up on free clean energy for all because it doesn't solve world hunger! (yes that's hyperbole, but that's the best analogy you're getting out of me at this hour).

    You're pulling conjecture out of thin air even when it goes against historic fact, you're projecting your personal feelings onto 'the silent majority' and you're deliberately downplaying one side of the coin whilst trying to emphasise the other by way of clutching the kittens when the reality is that the flip side solution has been shown to be factually worse in the past.

    [Also, I've seen people complain that healing even in difficult content like Savages is boring/braindead/they fall asleep...so I'm not sure casual content is the extent of "where the real issue with healer engagement is"? I think it's more where it's most prevalent seeing as that's the most grinded - weekly tomes and all that - content. Once you have a Savage on farm, you're spending less hours per week on it and you aren't spending days/weeks in roulettes grinding it mindlessly, so to speak. But it's still included in the problem, is it not?]
    Different problem, needs a different solution. Savage progression absolutely isn't boring/braindead unless we're talking Alte Roite here. There's defo a case for it getting boring once it's on farm if you're not a spreadsheet enjoyer for sure, but again, trying to forcibly solve everything and the kitchen sink in one swoop is just making things deliberately obtuse. Savage is far easier to course correct with content adjustments because healers go into expecting the pain (And are generally disappointed if said pain doesn't turn up). History has shown us that they don't appreciate that in casual grind content, we saw it loud and clear throughout Stormblood's alliance raids especially.

    Oh and since I fancy a chuckle after having to type all the above drivel:

    Quote Originally Posted by Aravell View Post
    Are you aware that the current difference between a grey WHM and an optimal WHM is about 65%? And you're saying 10% is too much? I don't understand what you want, you're impossible to communicate with. I make a point and you argue a different point and then try to gaslight me into thinking I'm wrong. I give up trying to get you to understand, either you do or you don't.
    100% agree
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    Last edited by Sebazy; 11-18-2023 at 11:29 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~