Many people also struggle to maintain a 50% GCD uptime in mainstream content like alliance raids. The cold hard truth is that it's not so much that meeting baseline healing requirements is challenging (because until you get to Savage it generally isn't), but rather I'd be willing to bet they were over thinking what button to press or even simply where that button was on their keyboard. Assuming this isn't some wild situation where they were trying healing for the first time in an Extreme or Savage, I bet that as long as they had have pressed *something* that consisted of just about any GCD heal with the right target selected, they would have scraped through. There's a reason why you see so many nervous WHM's rolling Medica II after all. The mastery element comes when you start min maxing your GCDs into more glares.
I'm not saying it's impossible, I'm saying that doesn't solve the problem here and instead it just creates new problems.
Look at it this way. If Yoshida spots your post and decides that yes, increasing healing requirements is the answer, do you think that he is going to move the needle enough in an alliance raid to the point that I'm not going to be practically eating the corner of my desk in boredom and frustration?
2) Despite the Devs having moved away - and made explicit statements this was intentional and that they will continue down this line of action - from more DPS actions on healers, they obviously will be willing to go back on that.
How does that make sense?[/QUOTE]
Because 2) isn't actually strictly true. Whilst yes, our DPS kits are about as simplistic as they've ever been. We're also spending more GCDs than ever before on DPS even in Savage. Until we get the day where SE actually openly and honestly tell us what their aims are with healers, we're honestly in the dark as to what they expect out of us. Frankly, I think they themselves are in the dark too, let's not forget Yoshida's test group healer getting 'retired' because they got 'too good'. If they don't want us DPSing, they are doing an absolutely horrible job of it. If they want us DPSing but want it to be as mind numbingly boring and RSI inducing as possible then I guess they are at least succeeding at that. Fun fact, even the RGB LEDs for my glare key (6) are failing at this point.
Besides, as I've said many times, I don't even think it needs to be extra buttons if SE do it right. I've championed and flown the flag for more buffing, more debuffing, procs etcetc. We don't need a full fat DPS kit, we just need *something* worthwhile to hold our attention for those inevitable times when there's nothing to heal.
As much as it's vilified, Cleric Stance was satisfying. Old AST cards were satisfying (To me at least), Old AST mechanics involving stacking and extending multiple buffs and such all at once were ultra satisfying. Wringing out obscene amounts of HPS potency from Eos so I could spend more time DPSing was satisfying. Being able to impactfully help my teammates with simple things like cleansing pacification was satisfying. Virus chains were satisfying. Crowd controlling packs was satisfying. It's sad that all these neat facets of healer gameplay are consigned to the bin.
As for complaining about it after 3 weeks, people were overall decently happy for some 4 years no?
If this were true then why didn't this happen over the course of ARR/HW? The answer is that DPSing as a healer wasn't boring, quite the opposite in fact.
Eh, I'm redundant queueing alliance raids solo as a DNC much of the time, doesn't make it boring though. As for No healer clears, that's an entirely different problem and as such, needs a differently solution if it's to be tackled at all. My personal opinion is that if healers weren't already up in arms, I honestly suspect it wouldn't be nearly as big a deal.
.... Are you actually for real with this nonsense?
I'm going to be brutally honest here with you. This paragraph is a perfect example of why you treated the way you are, there's just no nicer way to put it. Sorry.
First up, lets downplay the actual intention and goal of this. PerfectIt makes some people who are bored a bit less bored
Next, lets pull a completely baseless assumption out of the Ren crystal ball of destiny despite the fact that we have actual prior evidence of sweaty DPS hungry healer chads being generally content through the first 4 or so years of the game.but they're going to get bored again with it soon enough
Stretch Armstrong would be proud of this one sir. Remember what I said about trying to project your own personal opinions as if they were the voice of the majority? You're doing it right here. Remember that it wasn't Endwalker that fixed DPS anxiety with it's great pruning, it was Stormblood with the removal of OG Cleric Stance.the people that aren't bored will hate it and now feel like they're stuck in a game that has no place for them and doesn't need them
Yes, I fully understand what you're saying, enough so to realise that it's complete tripe....hold off for a moment on disagreeing with me - I suspect you do - and answer this question instead: Can you at least understand what I'm saying here? Not the specific WORDS, I'm not asking about reading comprehension, I'm asking about understanding the concept of "This doesn't seem like a solution due to these reasons"?
You're trying to discredit one solution for one problem because it doesn't address a different issue. Guys lets give up on free clean energy for all because it doesn't solve world hunger! (yes that's hyperbole, but that's the best analogy you're getting out of me at this hour).
You're pulling conjecture out of thin air even when it goes against historic fact, you're projecting your personal feelings onto 'the silent majority' and you're deliberately downplaying one side of the coin whilst trying to emphasise the other by way of clutching the kittens when the reality is that the flip side solution has been shown to be factually worse in the past.
Different problem, needs a different solution. Savage progression absolutely isn't boring/braindead unless we're talking Alte Roite here. There's defo a case for it getting boring once it's on farm if you're not a spreadsheet enjoyer for sure, but again, trying to forcibly solve everything and the kitchen sink in one swoop is just making things deliberately obtuse. Savage is far easier to course correct with content adjustments because healers go into expecting the pain (And are generally disappointed if said pain doesn't turn up). History has shown us that they don't appreciate that in casual grind content, we saw it loud and clear throughout Stormblood's alliance raids especially.[Also, I've seen people complain that healing even in difficult content like Savages is boring/braindead/they fall asleep...so I'm not sure casual content is the extent of "where the real issue with healer engagement is"? I think it's more where it's most prevalent seeing as that's the most grinded - weekly tomes and all that - content. Once you have a Savage on farm, you're spending less hours per week on it and you aren't spending days/weeks in roulettes grinding it mindlessly, so to speak. But it's still included in the problem, is it not?]
Oh and since I fancy a chuckle after having to type all the above drivel:
100% agree