Quote Originally Posted by mallleable View Post
I don't hate that raid buffs, and burst windows have been standardized. However, I do think that damage rotations outside of burst windows could use a little spice -- like redistribute some potency, complexity from burst windows to filler damage. Players spend the majority of their rotation doing filler damage so there need to be more points of interest sprinkled though out.
I wouldn't say I hate the concept but the general idea of all buffs being 120 all the time kind of hurts job design in itself with jobs like old Paladin not having a real place. I think the real issue is that jobs feel more "special" for Not having a raid buff at this point. It's really hard to design jobs around 120 strict raid buffs as all your filler will have to be lined up into that raid buff timer, which can lead to worse job design overall.

I'd be interested in seeing more consistent raid buffs that last longer, 60 raid buffs old trick attack I don't know why it was removed... more partner raid buffs, Not to say 120 raid buffs should all go, but I hope theirs a bit more creativity with it, instead of just "press the 120 button during burst!"