Yoshi-P suggested it takes a mere 2 hours to create a Dragoon action in the noclip documentary. I also recall that one person made lots of WoW classes as well. It seems pretty common that not many people are needed for it.
https://www.youtube.com/watch?v=aoOI5R-6u8k&t=257s
He said if "for example, we were creating a job. Let's say the Dragoon job. At first glance, you might think it's just one single task, creating the Dragoon job, but it's not. Because of course you have the job, but you have the different actions that are assigned to that particular job. And so you would need programming for a single job action. So we'd figure out how much time it takes to do that. In order to do that you would need the specification documents. So say, for example, we take a look at the task of creating a specification document. It's two hours to create. Then a request for review is sent to me, and then my review takes about 15 minutes."
So let's multiply 30 job actions by 2 hours. That's 60 hours. Let's multiply 15 minutes by 30 job actions. That's 7 and a half hours for a total of 67 hours or 8 work days lasting 8 hours each. Let's multiply 8 work days by 19 jobs and we get 159 work days or 31 work weeks or 8 months. Then we return to the fact they've had over 2 years and have multiple people working on them, drastically reducing the timeframe.
That whole example is extreme, because most job actions remain untouched anyway. They usually just make a few minor changes and add 3-5 new actions or traits.
I agree with you that it seems like designing things should take a long time, but it doesn't seem to in practice because the other teams handle the other tasks such as icon design, UI function and QA. This is also backed up by the apparently small job design team and the examples Yoshi-P seems to have provided, which may or may not have been accurate since they were examples, but the small job design team does seem like it would back it up doesn't it?



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