Quote Originally Posted by TheDustyOne View Post
Or if we removed Healing Waltz from DNC because it detracted from their DPS responsibilities. All this does is simplify a job down to its role and not what that job specifically offers.
Your point about the uniqueness of each job's toolkit is well-taken. However, the issue at hand is less about simplification and more about balancing the core responsibilities of a role with its supplementary aspects. For healers, the current trend seems to be a shift towards damage dealing at the expense of dynamic healing gameplay. My argument is not for the removal of damage-dealing abilities but for a careful recalibration to ensure that healing remains a central, engaging aspect of the role.

Quote Originally Posted by TheDustyOne View Post
Healers can and should have increased healing responsibility compared to now, but that doesn't mean they can't also have more than Glaroilificosis spam + DoT. We know it can work because that's how it worked pre-ShB. SCH had like 7 different attacks back in SB while raiding (Broil, Bio, Miasma, Miasma II, Ruin II, Shadowflare, Energy Drain) and it didn't detract from its ability to heal. Now, it only has Broil, Ruin II, Biolysis, and Energy Drain in that same raid environment, with Broil being spammed much more compared to how it used to and Energy Drain being nerfed since then.
While I concur that more varied gameplay is desirable, it is crucial to understand the concept of contribution as a zero-sum game. Enhancing one aspect of a role often requires a corresponding reduction in another. This also applies to the distribution of a player's attention among healing, damage, and movement. In my view, Endwalker raids require an excessive focus on choreographed movement, which detracts from the core responsibilities of healing and damage dealing. Therefore, the priority should be on rebalancing these aspects to ensure a more holistic and engaging experience.