Your analogy draws attention to an essential dilemma in class design. While I appreciate your perspective, the situation with tanks in FFXIV could be seen as a cautionary tale for healers. Consider the following:
- Tank gameplay has become less dynamic, with routine tankbusters and aggro swaps overshadowing core tanking elements like positioning or aggro management.
- Situations requiring a more adaptive approach, such as add management and crowd control in certain fights, are infrequent (P7S, E3S) and unengaging.
- While tanks do have moments to aid teammates, these are often pre-planned and not reflective of dynamic gameplay.
- The push towards a predictable, optimizable fight timeline seems to prioritize perfect execution over adaptability.
This trend towards predictability and optimization in tank roles could foreshadow a similar path for healers if their damage rotations are emphasized. It's crucial to address the foundational issues in healer design first, rather than complicating their roles with more complex damage mechanics.
I respectfully disagree with the notion that enhancing gear should primarily boost HP and defensive stats. The sense of power and progression can be adequately represented through increased damage output, without necessarily affecting survivability to a great extent. This approach could help maintain a balanced challenge in healing, regardless of gear level. Additionally, expanding healers' DPS toolkit as a solution to potential boredom risks overshadowing their primary role. The focus should be on making healing itself more engaging and dynamic, rather than shifting the role towards damage output.
You make a fair point about the distinction between mitigation and healing. I summed it up as healing responsibility especially because shield healers exist. If you are refering to tank responsibilities like Wild Charge or Tank Buster mechanics, I do agree and it should be kept as tank responsibility.


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