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  1. #7
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I will say one thing,

    One of the things that made alliance raids so fun at least back in the day is that they were completely unpredictable. You really just couldn't control what happened. You knew it was coming, but the way it was designed was completely random as to which choice the Boss Mob would do.

    Example here:
    Yazmat in the Rhidoranna Lighthouse. You can have him doing his charge attack which randomly decides which direction he's going to turn, while the Magnetic Electrolysis is going on so you have to watch your plus or minus which shrinks the field, then at the end of his prance whereever he stops, he does White Breath when he stops which could be on either side of the + or - meaning to dodge the mechanic you might be screwing yourself if he does a Cyclone next. It's totally unpredictable, crazy, and you have no idea where its coming or why.

    Or the Construct 7 fight where you have no idea what you are going to get on computational mode, or when the cogs come down which lane he will take, followed immediately by Lithobrake and Dispose.

    Or in Orbonne with Seraph segment where you have all 3 of the earlier bosses special moves going at once. I can still die to this day on that because there's no way to predict what is going to happen.

    It's something that is different, and fresh each time you do it.

    EDIT: BUT if we're talking pure midcore content, usually it is Expert Dungeons which are generally made up of the previous mechanics of the prior expansions 8-man raids and sometimes previous Alliance raids. Usually too the Normal 8-mans of the current expansion along with Alliance Raids.
    (1)
    Last edited by Silverquick; 11-09-2023 at 01:00 PM.