And if the encounter design was better, healers wouldn't require a complex DPS rotation. We would be busy throughout the fight providing healing/mitigation/support. Instead, it's DPS..... heal in between.You're missing the point.
Most veteran healers will correct you in that the desire for a healers damage kit to be more involved than [> dot > filler > capstone skill >] is not "wanting to be a dps". It's wanting it to be more engaging.
Complexity of damage kit and complexity of healing kit are not a cemented binary choice, no matter how much Yoshi P or any other developer may try to say otherwise. There will always be moments in content that require more of one, and less of the other, at any given time, but there's no reason why one or both NEEDS to always be consistently dull.
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