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  1. #1661
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Playrate? Lol
    Considering the most played in the roles are WAR, WHM, DNC, SMN and RPR it seems like even if they if did balance around play rate they can’t seem to figure out if they should be the weakest or the strongest considering all 5 are either the weakest or the strongest in their respective role over the course of this expansion
    (3)

  2. #1662
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Considering the most played in the roles are WAR, WHM, DNC, SMN and RPR it seems like even if they if did balance around play rate they can’t seem to figure out if they should be the weakest or the strongest considering all 5 are either the weakest or the strongest in their respective role over the course of this expansion
    It's kind of sad when you think about it, job design is now so close to each other that every job has certain parts that feel the same yet they can't even get a proper balance going.
    (8)

  3. #1663
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    My issue with SGE has never been that it's not good enough, it's that if I wanted to play SCH, I'd play SCH. I've known how to play SCH for years, and SCH has been awesome for years.

    I don't like it as much since ShB (that's the first time I stopped regularly playing it), but in EW they screwed with all the healers enough that they all feel bad compared to what they used to be like, so I just default to the classic standard usually.

    SGE needs its own identity in gameplay, because aesthetics and lore are only skin deep, especially how readily they toss those if balance calls for it.

    Even its mobility is silly now because almost everything it does has a ridiculous 30y range. WHM, SCH and AST got silly ground-targeted AoE range buffs, but SGE is *new* so they didn't want to give it one of those actions (despite their targeting/execution drastically easing in EW). As a result, they just made SGE have the ridiculous range instead.

    Because these changes aren't tied to traits and level ranges, they have a huge impact on the legacy content of the game: Solo healing the current Unreal feels far easier than it should be (how it felt min ilvl when current), partially because range isn't a consideration anymore.
    (1)

  4. #1664
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Post View Post
    Because these changes aren't tied to traits and level ranges, they have a huge impact on the legacy content of the game: Solo healing the current Unreal feels far easier than it should be (how it felt min ilvl when current), partially because range isn't a consideration anymore.
    As I said somewhere else (don't remember where), on-content you had 'I can shield Dragoon Dives with only Succor, or Deploy Adlo gambling on a Crit. Soil is 6y radius' and now it's 'Kerachole is 30y and hits the whole arena. Pneuma is 25y and hits the whole arena. Panhaima is literally designed for 'multiple hits in a row mechanics' and is 30y so it hits the whole arena', it's mad how little we have to think about range and positioning compared to previously. Also the final enrage, we have like 3-4x as much mitigation options compared to back then so it's way easier to handle the spam of raidwides
    (2)

  5. #1665
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Post View Post
    My issue with SGE has never been that it's not good enough, it's that if I wanted to play SCH, I'd play SCH. I've known how to play SCH for years, and SCH has been awesome for years.

    I don't like it as much since ShB (that's the first time I stopped regularly playing it), but in EW they screwed with all the healers enough that they all feel bad compared to what they used to be like, so I just default to the classic standard usually.

    SGE needs its own identity in gameplay, because aesthetics and lore are only skin deep, especially how readily they toss those if balance calls for it.

    Even its mobility is silly now because almost everything it does has a ridiculous 30y range. WHM, SCH and AST got silly ground-targeted AoE range buffs, but SGE is *new* so they didn't want to give it one of those actions (despite their targeting/execution drastically easing in EW). As a result, they just made SGE have the ridiculous range instead.

    Because these changes aren't tied to traits and level ranges, they have a huge impact on the legacy content of the game: Solo healing the current Unreal feels far easier than it should be (how it felt min ilvl when current), partially because range isn't a consideration anymore.
    I don't see the whole "Sage is full of 30y range " issue but (for example)- Scholar isn't. They both have approximately the same amount from what I see - SCH has DT, Adlo, Sacred Soli, Protraction, Lustrate, Excog- at least. if anything, on Sage you needed to be in melee range for some heals initially but they expanded the range.

    For Scholar. it may have had adjustments since it first came out I don't recall it wouldn't surprise as Forsaken said they've been expanding ranges, look at how big the bubble is for AST currently, it's a bit ridiculous, far be it that we think about placing it.
    (0)

  6. #1666
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Sorry, I was unclear. I'm saying (agreeing) all the healer range increases are ridiculous because 90% of the game isn't designed for it; not that it's a situation unique to SGE. SGE in particular feels invalidated by it because mobility is kinda part of its wheelhouse, at least when compared to other healers, but it has so much range now that it hardly benefits from moving and positioning (like all healers now).

    The size of e.g. Earthly Star is basically the healer role's version of 'boss hitboxes are huge, so why do we care about ranged or caster DPS?'. Those ground targeted actions feel like they've become superfluous and that aspect of the game is gone. It feels like the use that they offered (focused proxy healing/mitigation in an area, possibly in advance) is obsolete in a world where it's harder to miss than hit with them, and really the design team would prefer if they all functioned instead as a simple buff like Kerachole (SGE's Sacred Soil equivalent). The range increase was pretty recent, too. 6.4 I wanna say.
    (3)

  7. #1667
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I don't see the whole "Sage is full of 30y range " issue but (for example)- Scholar isn't. They both have approximately the same amount from what I see - SCH has DT, Adlo, Sacred Soli, Protraction, Lustrate, Excog- at least. if anything, on Sage you needed to be in melee range for some heals initially but they expanded the range.

    For Scholar. it may have had adjustments since it first came out I don't recall it wouldn't surprise as Forsaken said they've been expanding ranges
    In terms of 'number of mitigations available', they're pretty close after they gave SGE's Holos a shield (since it was behind on mit in DSR and it was apparently an issue there), but the point is moreso 'number of mitigations that are applicable to situation X in old content'. SCH having Soil is cool and all, but in terms of 'how does this affect SCH for Dragoon Dives' it brings its own issues because it's not got as large a radius as to cover both sides of the mechanic (north and south dive spots), either you have your marked party members be in slightly, which increases the proximity damage (and negates the benefit of the Soil), or you drop it on only one side and cover only 2/3 of the dives. Meanwhile, SGE can Kera and hit the next instance over because it's got a 30y radius. When I tried SCH in Thordan Unreal for the heck of it, I had to actually think about what I was going to use, where, because of the range issues. As SGE I put a lot less thought into things, because it almost felt like a case of 'there are no wrong answers' with how every mit had such big coverage. What does it matter if I press Holos instead of Kera, they're both gonna hit everyone anyway

    The funny one is Temperance though. You think the 20y radius on Star was big, Temperance is out there at FIFTY
    (2)

  8. #1668
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    50? ahahaha. I hadn't checked. That's hysterical.
    (0)

  9. #1669
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Yeah. Straight up from 20y to 50y.

    You bet that's going to reach another group progging/raiding in a different instance.

    Actually... I wonder if that will reach the 2nd group while running E8N/S during that party split phase lol.
    (6)

  10. #1670
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    This is a nitpick considering the other issues healers have but does anyone else hate how sacred soil and asylum are 200ft tall now? I don't mind them being wider but they're so tall its like the entire arena has a hazy blue filter on it the whole time. It's so distracting.
    (3)

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