My issue with SGE has never been that it's not good enough, it's that if I wanted to play SCH, I'd play SCH. I've known how to play SCH for years, and SCH has been awesome for years.

I don't like it as much since ShB (that's the first time I stopped regularly playing it), but in EW they screwed with all the healers enough that they all feel bad compared to what they used to be like, so I just default to the classic standard usually.

SGE needs its own identity in gameplay, because aesthetics and lore are only skin deep, especially how readily they toss those if balance calls for it.

Even its mobility is silly now because almost everything it does has a ridiculous 30y range. WHM, SCH and AST got silly ground-targeted AoE range buffs, but SGE is *new* so they didn't want to give it one of those actions (despite their targeting/execution drastically easing in EW). As a result, they just made SGE have the ridiculous range instead.

Because these changes aren't tied to traits and level ranges, they have a huge impact on the legacy content of the game: Solo healing the current Unreal feels far easier than it should be (how it felt min ilvl when current), partially because range isn't a consideration anymore.