Haukke Hard suffers a bit from this but in the opposite sense as Halicarnassus' health can be lowered so fast that she summons and insta-kills Amandine, causing her to wipe the group.

Haukke Hard suffers a bit from this but in the opposite sense as Halicarnassus' health can be lowered so fast that she summons and insta-kills Amandine, causing her to wipe the group.


Reminds me of doing Sephirot Ex Synced with Echo on. At like, 3 stacks of Echo, his add phase is a Healer's nightmare. You have to spam group heals because his adds die so fast that the AoEs just keep happening.
I had no idea that this was something people kept asking for years and it makes it even worse for me. I mean, the Endsginger thing gave me hope but it's becoming evident they don't care.


Yes and sync needs to be fixed. It worked great initially but with new jobs and potency increases it no longer works the way it was intended. Old content is steamrolled and phases are easily skipped.
I agree, especially for the first two CT raids. I mean I started playing halfway through ShB, and when I first did the first two CT raids it was kinda boring because it seemed to me that the strats were simply "hit the boss until it's dead". When I started the third raid, I was caught off guard because there's actually quite a challenge.
When I checked what the first two raids looked like when they were new, you could imagine my surprise when I found out that you had to do things to win. Did you know that during the Glasya Labolas fight you had to jump on the outer platforms to avoid a spell that would one-shot you if you stayed on the main arena? I didn't either.
It gets better with SB though, the ilvl caps seem better managed.
Yes, pretty much every trial, dungeon boss, and raid boss needs to be fixed to make them harder. I'd honestly be pretty annoyed as a developer knowing the work put into these fights is largely meaningless because all the mechanics can basically be ignored.


Yoshida: "Even if we release an expansion pack, our previous content is not necessarily old or older, so to speak," said Yoshida. "We continue to update it, we've continued to add new content. Plus it's very story driven.
And then they proceed to let it sink and stagnate. Deffinitely not old, Yoshida San.
Stats didn't get squished hard enough with the stat squish. Weak bosses are not a good RPG experience. Even bumping up the rate at which bosses cast mechanics a little could help.


I think there should be some ilvl wiggle room so gear will feel relevant, but I do agree there should be some ilvl tightening so fights will feel more relevant for groups who queue into them synced.


Yep, that's also my main concern with solving everything by ilvl syncing, as gearing would become more of a "meet this number here to participate" than what it already is, for most of the game. I just don't understand why some battles nowadays feel way well adjusted than some others when using current expansion max ilvl gear. As I said before, for some reason Byakko, Suzaku and Seiryu feel more "recent" than Ruby, Emerald and Diamond weapons, and Ryne Shiva feels weaker than all other encounters that came before her.


Yes, definitely. While the difficulty being too grueling may push players away, every obstacle melting if you look at it funny for tens of levels is also really bad to keep new players engaged.
Other than the trials/raids that were already mentioned in this thread, I feel that the mid-level dungeons from HW and SB, arguably the most challenging parts of their MSQs before, got hit especially hard by the potency creep/ilvl sync bat. The Vault may as well be made out of paper now, and the poor last boss in Bardam's Mettle can get every single phase skipped if your party's DPS is high enough!
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