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  1. #1
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Yes and sync needs to be fixed. It worked great initially but with new jobs and potency increases it no longer works the way it was intended. Old content is steamrolled and phases are easily skipped.
    (2)

  2. #2
    Player
    Tysilio's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Tysilio Leorei
    World
    Lich
    Main Class
    Dragoon Lv 100
    I agree, especially for the first two CT raids. I mean I started playing halfway through ShB, and when I first did the first two CT raids it was kinda boring because it seemed to me that the strats were simply "hit the boss until it's dead". When I started the third raid, I was caught off guard because there's actually quite a challenge.

    When I checked what the first two raids looked like when they were new, you could imagine my surprise when I found out that you had to do things to win. Did you know that during the Glasya Labolas fight you had to jump on the outer platforms to avoid a spell that would one-shot you if you stayed on the main arena? I didn't either.

    It gets better with SB though, the ilvl caps seem better managed.
    (3)

  3. #3
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    198
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Yes, pretty much every trial, dungeon boss, and raid boss needs to be fixed to make them harder. I'd honestly be pretty annoyed as a developer knowing the work put into these fights is largely meaningless because all the mechanics can basically be ignored.
    (1)

  4. #4
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OliverQ View Post
    Yes, pretty much every trial, dungeon boss, and raid boss needs to be fixed to make them harder. I'd honestly be pretty annoyed as a developer knowing the work put into these fights is largely meaningless because all the mechanics can basically be ignored.
    Yoshida: "Even if we release an expansion pack, our previous content is not necessarily old or older, so to speak," said Yoshida. "We continue to update it, we've continued to add new content. Plus it's very story driven.

    And then they proceed to let it sink and stagnate. Deffinitely not old, Yoshida San.
    (3)

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,291
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Stats didn't get squished hard enough with the stat squish. Weak bosses are not a good RPG experience. Even bumping up the rate at which bosses cast mechanics a little could help.
    (0)

  6. #6
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    I think there should be some ilvl wiggle room so gear will feel relevant, but I do agree there should be some ilvl tightening so fights will feel more relevant for groups who queue into them synced.
    (1)

  7. #7
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gember View Post
    I think there should be some ilvl wiggle room so gear will feel relevant, but I do agree there should be some ilvl tightening so fights will feel more relevant for groups who queue into them synced.
    Yep, that's also my main concern with solving everything by ilvl syncing, as gearing would become more of a "meet this number here to participate" than what it already is, for most of the game. I just don't understand why some battles nowadays feel way well adjusted than some others when using current expansion max ilvl gear. As I said before, for some reason Byakko, Suzaku and Seiryu feel more "recent" than Ruby, Emerald and Diamond weapons, and Ryne Shiva feels weaker than all other encounters that came before her.
    (1)

  8. #8
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    One-eyed Sveta
    World
    Diabolos
    Main Class
    Gunbreaker Lv 78
    Yes, definitely. While the difficulty being too grueling may push players away, every obstacle melting if you look at it funny for tens of levels is also really bad to keep new players engaged.

    Other than the trials/raids that were already mentioned in this thread, I feel that the mid-level dungeons from HW and SB, arguably the most challenging parts of their MSQs before, got hit especially hard by the potency creep/ilvl sync bat. The Vault may as well be made out of paper now, and the poor last boss in Bardam's Mettle can get every single phase skipped if your party's DPS is high enough!
    (1)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I'd honestly be fine with SE making a "Minimum iLevel Roulette." Just give it the Mentor Roulette treatment where it's just a literal roulette for any/all duties you've unlocked (excluding Extreme-Coil/Savage and MSQ dungeon of course) + have the tomes/exp acquired vary depending on what you get. Dungeons - low, Trials/Raids - mid, Alliance Raids - high.
    (2)

  10. #10
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,345
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its so weird.
    they do all this stuff to the game.
    graphic update, text boxes with pictures in all the old instances, reducing msq, npc's for all these old dungeons including changing mechanics for these npc's, a few dungeons even got a full make over, streamlining all the fight markers and yet they dont care about the gameplay. the most important thing. all they do are visuals, an empty (good looking) husk without soul.

    they dont even try. they rather just throw all the passiv skills away so additionally to the gear we overpower content also with our basic skill dmg.
    (1)
    Last edited by Asari5; 11-05-2023 at 06:36 AM.

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