Quote Originally Posted by Rithy255 View Post
It's not just encounter design that's important I personally feel like it needs to be 50/50 with encounter and job design. I do think yeah first we need to get rid of the massive hit boxes (like really? the thing about melees is your trying to maximise uptime... not when a boss has the hit box of the moon), bosses moving on their own is just really annoying lol.

Tanks need to actually feel like they're using "tank abilities" such as using defensives properly, even make use of target mits more with mechs that could target party members.
They also need unique playstyles personally this can come through DPS rotations (multiple combos instead of OGCD spam), defensives, different values in what a tank brings ect.

I just wish the game would actually take the time to look at tanks (and healers), because yes damage is fun on these jobs. But what makes it fun is you're doing other stuff while also keeping up your damage, right now tanks are very easy damage wise and don't really have to care about defensives that much anymore.
Oh if it were up to me I would absolutely put the emphasis back on jobs instead of nothing but mechanics vomit, at least back to the balance between the two that we had in Stormblood.

But let's be realistic, they spent the last two expansions destroying that balance and putting all their eggs into encounter design, I doubt they will stop at this point. Even if it continues this disaster they call gameplay in Endwalker.