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  1. #1
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    What are some people's thoughts on mana rushing? Do you want to see it continue as a playstyle in 7.0?

    For those not completely in the loop, red mage meta leans into popping manaification off cd as a form of optimization (for a lot of fights). This is done to squeeze out additional sword combos through out a total encounter. It can also yield some fight specific buff alignments. Manarushing is done despite the intended design of manaification offering a temporary damage buff that intuitively suggests it should be popped when a boss is targetable.

    Here are some pros and cons of mana rushing
    Pros
    You get more sword combos overall depending on how many 2 minute intervals are in a fight.
    It can help guarantee your reopeners have a full 2 sword combos depending on certain fights or phases (its currently our only way of building resource when boss is gone).
    It can be rewarding researching fights that you haven't cleared, gauging what your comp's clear time is capable of, then choosing to mana rush.

    Cons
    Manaification and embolden drift apart from each other. Some fights it is minor, others it can be drastic. Basically you may not be getting a clean triple finisher pot or double sword under embolden in some encounters.
    The (5%) damage boost from manaification often means less, or sometimes means nothing, as you are popping it when the boss isn't targetable, or you are popping it outside of standard burst window activation.
    It requires more encounter research than anything else for red mage. You can't go into new fights or phases knowing whether or not it is optimal to mana rush, its something you learn from estimating and researching specific encounter durations from those who have already cleared. If executed inappropriately, you will experience a sharp dps loss from personal burst misalignment.



    What changes would you make to manaification/resource generation?
    Would you like to see devs lean into this player designed meta of manarushing? Or make a change to manaification that makes manaification optimal only when bosses are targetable?
    (1)

  2. #2
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    What are some people's thoughts on mana rushing? Do you want to see it continue as a playstyle in 7.0?

    For those not completely in the loop, red mage meta leans into popping manaification off cd as a form of optimization (for a lot of fights). This is done to squeeze out additional sword combos through out a total encounter. It can also yield some fight specific buff alignments. Manarushing is done despite the intended design of manaification offering a temporary damage buff that intuitively suggests it should be popped when a boss is targetable.

    Here are some pros and cons of mana rushing
    Pros
    You get more sword combos overall depending on how many 2 minute intervals are in a fight.
    It can help guarantee your reopeners have a full 2 sword combos depending on certain fights or phases (its currently our only way of building resource when boss is gone).
    It can be rewarding researching fights that you haven't cleared, gauging what your comp's clear time is capable of, then choosing to mana rush.

    Cons
    Manaification and embolden drift apart from each other. Some fights it is minor, others it can be drastic. Basically you may not be getting a clean triple finisher pot or double sword under embolden in some encounters.
    The (5%) damage boost from manaification often means less, or sometimes means nothing, as you are popping it when the boss isn't targetable, or you are popping it outside of standard burst window activation.
    It requires more encounter research than anything else for red mage. You can't go into new fights or phases knowing whether or not it is optimal to mana rush, its something you learn from estimating and researching specific encounter durations from those who have already cleared. If executed inappropriately, you will experience a sharp dps loss from personal burst misalignment.



    What changes would you make to manaification/resource generation?
    Would you like to see devs lean into this player designed meta of manarushing? Or make a change to manaification that makes manaification optimal only when bosses are targetable?
    I personally do not want the class to continue the mana rushing meta. I just want some way of building resource during down time instead.
    (0)