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  1. #1
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    I expect dawntrail to be released as the very last day of summer because of how many things people want change with graphics update
    (0)

  2. #2
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ValkyrieL View Post
    I expect dawntrail to be released as the very last day of summer because of how many things people want change with graphics update
    "Actually test on a wide range of player options" is not, in fact, a wild ask, especially when we have examples of decent lighting in places (and honestly? even with a pale character, Ultima Thule is just really badly lit). A lot of these samples could just be solved by use of more indirect lighting, which is something they've already stated they're adding to the engine, so asking that all options are actually kept in mind during testing not only isn't unreasonable, it's the expected baseline of testing in a game with heavy character customization.
    (5)

  3. #3
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rudje View Post
    "Actually test on a wide range of player options" is not, in fact, a wild ask, especially when we have examples of decent lighting in places (and honestly? even with a pale character, Ultima Thule is just really badly lit). A lot of these samples could just be solved by use of more indirect lighting, which is something they've already stated they're adding to the engine, so asking that all options are actually kept in mind during testing not only isn't unreasonable, it's the expected baseline of testing in a game with heavy character customization.
    This discussion is interesting because it strongly parallels real-life issues.

    Chemical photography was plagued by this very problem for many years. Light skin was treated as the baseline when formulating and using color chemistry, and it wasn't until (this is not a joke) complaints from the chocolate and furniture industries piled up that they set about formulating films that were better for dark/brown tones. Kodaks calibration cards that were distributed to labs didn't even have multi-racial representation until the mid 90's, right before consumer usage of color films was about to become a thing of the past.

    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    (7)

  4. #4
    Player
    crystallineAbyss's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    78
    Character
    Surkukteni Dangoulain
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LittleImp View Post
    This discussion is interesting because it strongly parallels real-life issues.

    Chemical photography was plagued by this very problem for many years. Light skin was treated as the baseline when formulating and using color chemistry, and it wasn't until (this is not a joke) complaints from the chocolate and furniture industries piled up that they set about formulating films that were better for dark/brown tones. Kodaks calibration cards that were distributed to labs didn't even have multi-racial representation until the mid 90's, right before consumer usage of color films was about to become a thing of the past.

    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    Came to see how this thread was doing, and oh hey I know this one!
    Yeah that issue didn't stop with digital photography whatsoever. Because while traditional did see that adjustment, digital cameras use a database for auto correction of light. And those databases are populated with like predominantly - if not almost completely - white people. Not even light skinned people of other races, just predominantly white people. Which is why if you try to take a photo with people of multiple skin tones - especially someone who is particularly pale next to someone who is very dark - it adjusts for the palest person while removing all detail and lighting on the darkest. You have to specifically learn how to light people of these skin tones in professional photography and videography because the reference databases haven't been updated in decades. You can see this with youtubers and their lighting setups, too. Your white ones still have lighting setups, but they're not nearly as involved as black youtubers due to problems with camera autofocus, light diffusion, etc.
    And because 3D games take much from photography and film, many of the same problems apply as they don't account for light diffusion on dark skin. So while it's an industry wide issue, XIV is especially egregious since there are tons of indie games that have better lighting systems than them.
    (6)

  5. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by LittleImp View Post
    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    Surely they would.
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A