Quote Originally Posted by PyurBlue View Post
Why is it all or nothing? The game requires you to level to progress and has lot of different unlock conditions for different content. I doubt anyone's entire enjoyment of the game comes from alliance, but obviously the experience can be negative impacted by being thrown a random roadblock to content. It's just bad design. Let's fix it. There are no downsides, why would you actively defend bad design?
Because the suggestion being offered (check MSQ progression) isn’t an improvement for anyone but the tiny fraction of the playerbase affected by this who are also complaining about it

If you are level 84 in the ARR post game you only have CT unlocked, you are functionally accidentally ILVL cheesing, the roulette doesn’t need more incentives to pop CT, doubt it on another job is already going to pop CT more anyway