


... You missed my point. Regardless of whether or not they are geared, they can't unlock the higher level raids. So the gear makes no difference in terms of what comes up in the roulette for them. Why should they have to gear for raids they won't be getting?
Because they are too high level? I didn't miss your point at all. I just simply don't agree with your point.





You forget that someone wanting to be there helping them stay alive on a small DC means those roulettes are going to take even longer than they already do. Pushing more people away from the DC to just go queue on other DCs. If SE can implement the additional qualifier that keeps someone's maximum access level in mind, the entire problem would be solved on servers with these massive experience buffs.


OK, so they're geared. Now what? They can queue for the same raids they already had unlocked. If they only had CT unlocked, they'll force CT. How did this stop the ilvl cheesing exactly?




I personally don’t mind seeing people refraining from unlocking later raids even though it contributes to the number of CT raid popping. For somebody who enjoys the later raids more, not unlocking those would’ve seemed more of a ‘punishing yourself with mediocre experience’ than anything else in my perspective—they purposely deprive themselves from getting the side contents they’ve paid for (no extra raid, no glam, no relic, no thingamajig, missed opportunity to que with friends into those raids). I would see that as a loss if I do that myself, but I’m aware that’s not a perspective that everybody shares.
I only care enough in pre-fix when I 100% knew somebody cheesed by taking off their gears, and I’m happy to know they’re no longer a contributing factor nowadays.
Last edited by Rein_eon_Osborne; 10-26-2023 at 06:07 AM.



Okay, so you didn't miss my point, you just ignored it. I guess the question is this: what good does it do to force them to gear up that much when they will not be put into any content requiring it?




I guess the question becomes if you try to set both a MSQ requirement and a gear requirement (so like once you reach a certain point in the MSQ then the gear requirement goes up) when in the MSQ do you apply the requirement
Like say shadow of mhach, should the requirement be as soon as you finish 3.0, when you finish 3.55, a random patch in the middle, unlike CT none of the other directly play into the MSQ so where do you put the restriction


This is an unfortunate casualty of quashing out iLvl cheese.
If your player in question is level 60 doing a level 60 roulette, they should be using gear appropriate for said roulette as a whole, not any specific piece of it. Now, I said earlier and would still push for requirements kicking in at 61/71/81 and not the 10s….but it is what it is.
…I honestly suspect that next, people who complained about ilvl cheese will now complain for other reasons about alliance raid..perhaps ultimately requiring players to unlock all alliance raids at their level in order to run roulette.
Pity too.


because ilvl cheesing was a thing before CT became a msq Requirement. why it took them this long. i have no idea. honestly CT needs to be redone and just needs to be tossed in MSQ roulette as a 4 man at this point.


I don't agree CT should be changed into a 4 man. It still serves a purpose in introducing new players to 24-man raids. World of Darkness especially has unique mechanics new players wouldn't have seen before if they do it right after ARR.
Splitting out into its own roulette maybe, with separate rewards.
But doing so risks pushing the Alliance Roulette cheesing to a different raid. Whichever one gives the best rewards for the least effort.
Either way, the current solution doesn't stop cheesing. It only punishes overleveled players and serves to funnel gil into the MB for crafters. Cheesers are going to be the first to just buy gear off the MB, or have an alt they leave at 50, or buy a boost, or get a lvl 50 friend to queue with them.
If the current increase in rewards for the other raids isn't enough incentive to stop the cheesing, such that we needed an ilvl limit on the job, then taking MSQ progression into account and the Alliance Raids the player has unlocked will at least alleviate the problem of punishing innocent overleveled players.
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